in0finite / SanAndreasUnity

Open source reimplementation of GTA San Andreas game engine in Unity
https://discord.gg/p6jjud5
MIT License
2.13k stars 352 forks source link

Animator! #92

Closed chakibchemso closed 4 years ago

chakibchemso commented 4 years ago

This is not improvement nor suggestion This must be implemented Using animator instead of animation component its very deprecated and the animations are stuttering a lot

Bigbossbro08 commented 4 years ago

Actually I do want to start working on custom animator myself. But Unity's animator itself doesn't let you modify anything. You can't just get a good Humanoid rig out of Unity's animator. You have to stuck on Generic rig of Unity and still not being able to do much. Currently I am busy learning myself OpenGL/Vulkan and reversing GTA:SA itself. Might give this project a look when I get the chance.

in0finite commented 4 years ago

As I explained in Discord, there is no need to convert all the code to use Animator. Animations will not be improved by that. I know that Animation component that we use is legacy, but as long as it works, I don't plan to spend a lot of time to upgrade.