Closed kylau100 closed 10 years ago
Thx you are interesting of our platform.
Currently we're developing Firefly 1.1 and in this version we are going to support Starling 1.4. Unfortunately Firefly 1.1 isn't fully implemented and you can't use it, beacause we have a lot of major changes for improving usability, performance and supporting other frameworks like Feathers, Dragon Bones etc.
Thanks for your nice work, I like the Firefly framework a lot, but I'm having some performance problem now, hope it will be solved with v1.1.
Please let us know what performance problem do you have and we will pay more attention in this area.
I'm trying out the portrait template 3, it seems to take a while to load the levelview after hitting the play button and moving around the 4 pages in the levelview is not as smooth as I would like (fps drops from 60 to <40, and is very slow, <20fps, when I tried it with Starling 1.4 knowing that it's not supported). I'm using flashdevelop and the android-test build target and testing it on an HTC One.
The other thing I notice is if I'm in the gameview and hit the home button of the phone and then go to the multitask view, the pause popup is not shown. then if I go back to the app from mutitask view, it takes longer to show the pause popup compared to using the pause button or the back button of the phone.
We've updated templates which are in master branch for using them in Firefly 1.0.5. You can try to use Firefly 1.0.5 and those templates for your needs.
Also you can find small description about this version in readme file (https://github.com/in4ray/firefly-sdk/blob/master/README.md) and changelog file (https://github.com/in4ray/firefly-sdk/blob/master/CHANGELOG.md).
Are you planning to support Starling 1.4 or above? The functions that I would like to use are containsTweens from juggler, and the new getTouch with 3rd argument.
I've tried using your portrait template 3 but replacing the starling.swc with v1.4, this breaks the levelview where the name of the 1st level disappear whenever I move to another view or even slide to and from level screens.