Closed VladimirCores closed 10 years ago
Could you please provide more details abour this issue?
Actually it's happend when no name passed to the super of the gamemodel class public function GameModel() { super(null); }
It's required a name for shared object to store data.
I get this error when run the game last time. I don't know what's happen every thing stay the same except the number of elements in the screen (levels and bundles) it's become more than 400. Error: Error #2134: Cannot create SharedObject. at flash.net::SharedObject$/getLocal() at com.in4ray.gaming.core::SystemManager/activateHandler()[F:\game_dev\workspaces\github\firefly-sdk\firefly\src\com\in4ray\gaming\core\SystemManager.as:72] at runtime::ContentPlayer/internalCompleteInitialWindowSetup() at runtime::SimulatedContentPlayer/completeSimulatedInitialWindowSetup() at runtime::SimulatedMobileDeviceContentPlayer/doCompleteInitialWindowSetup() at runtime::ContentPlayer/completeInitialWindowSetup() at runtime::AppRunner/onComplete()
It happend when game starts