Closed djewsbury closed 8 years ago
Thank you for your feedback. Pico Pixel has been on pause for a little while but development will resume soon. I will start by looking into the texture format issue you reported.
Regards Jay
Great, thanks. On further inspection, I've found that the problem may be related to the BC6H_UF16 format specifically. The BC6H_SF16 format seems to work fine.
I'm also having problems with 16 bit UNORM formats -- eg R16G16_UNORM. These may be interpreted as integer values, but they should be normalized values between 0 and 1.
Obviously these are unusual formats. But this is where pico pixel could be most useful to me; because it's hard to find good tools that support them.
This is the result after the fix. A PicoPixel release will follow soon.
Fell free to post image files that you think aren't rendered correctly in PicoPixel. Regards!
The fix for this issue has been released in PicoPixel 0.6.9. Thank you for reporting.
Hi,
Just wanted to drop a line and say -- fantastic app! I've been trying the client as a quick image preview app, and it's just fantastic. Support for HDR cubemaps in DDS is really handy.
I haven't used the pixel-printf stuff yet; but I do a lot of graphics programming so that quick preview sounds great for debugging stuff. In the past I've used hacked-up solutions to do the same thing, but Pico Pixel seems much better.
I'm getting some problems with BC6H_UF16 dds files. I'll attach a small cubemap that gets different results in other applications. This was compressed with the DirectXTex library from Microsoft.
I'm using 0.6.8 off the main "http://pixelandpolygon.com/" page.
brick_lounge_2k_diffuse.zip