Maybe not full 4d movements, but a little animation of world changing? Not just teleporting (like it looks now) I mean
This would be a good idea. Maybe having some sort of animation and sound effect for moving ana and kata? just cause right now it's impossible to tell which way the player has stepped when watching a video of it. A cool effect following the ana = sides and kata = corners from the repeater/comparator models would be making it so that the edges bulge out and the sides inwards when stepping kata but sides outwards and edges inwards when stepping kata? just a subtle shift with an overlaying shader
Concept art:
Base image:
![normal](https://user-images.githubusercontent.com/100337440/218264360-f0eb6bdf-cddc-4eea-9417-cf96af46d57b.png)
When stepping ana (purple on the sides):
![ana](https://user-images.githubusercontent.com/100337440/218265185-59b546d1-771a-4841-87f3-db4cacd93041.png)
When stepping kata (purple more on the edges):
![image](https://user-images.githubusercontent.com/100337440/218264413-84c5f9a8-e3d3-4e03-8ec5-f196fe13cee3.png)
Via хлеб#1548 on the 4DMC Discord:
This would be a good idea. Maybe having some sort of animation and sound effect for moving ana and kata? just cause right now it's impossible to tell which way the player has stepped when watching a video of it. A cool effect following the ana = sides and kata = corners from the repeater/comparator models would be making it so that the edges bulge out and the sides inwards when stepping kata but sides outwards and edges inwards when stepping kata? just a subtle shift with an overlaying shader
Concept art:
Base image: ![normal](https://user-images.githubusercontent.com/100337440/218264360-f0eb6bdf-cddc-4eea-9417-cf96af46d57b.png) When stepping ana (purple on the sides): ![ana](https://user-images.githubusercontent.com/100337440/218265185-59b546d1-771a-4841-87f3-db4cacd93041.png) When stepping kata (purple more on the edges): ![image](https://user-images.githubusercontent.com/100337440/218264413-84c5f9a8-e3d3-4e03-8ec5-f196fe13cee3.png)