Closed inciteco closed 7 years ago
GameService] init phaser.min.js:3 Phaser CE v2.8.3 | Pixi.js | Canvas | WebAudio http://phaser.io ♥♥♥ GameService.js:368 [GameService] player ready: Object s-usc1c-nss-219.firebaseio.com/.lp?dframe=t&id=884217&pw=CfRjfQAIJ3&ns=popeyes-tug-o-war:5 Synchronous XMLHttpRequest on the main thread is deprecated because of its detrimental effects to the end user's experience. For more help, check https://xhr.spec.whatwg.org/.EnvSendPing @ s-usc1c-nss-219.firebaseio.com/.lp?dframe=t&id=884217&pw=CfRjfQAIJ3&ns=popeyes-tug-o-war:5 GameService.js:368 [GameService] findOpponent GameService.js:368 [GameService] findExistingGame GameService.js:368 [GameService] most recent game already has a player! GameService.js:368 [GameService] starting a new new game instead... GameService.js:368 [GameService] createNewGame GameService.js:368 [GameService] startGameSession e {repo: t, path: t, ee: t, ne: false} GameService.js:368 [GameService] gameUpdate Object {player_1: Object, player_1_joined_at: "2017-08-30T19:49:42.510Z", player_1_score: 0} firebase.js:320 FIREBASE WARNING: Using an unspecified index. Consider adding ".indexOn": "player_2" at /games/2017-08-30 to your security rules for better performance R @ firebase.js:320e.ni @ firebase.js:320(anonymous function) @ firebase.js:320e.vr @ firebase.js:320t.vr @ firebase.js:320t.cr @ firebase.js:320(anonymous function) @ firebase.js:320e.nt @ firebase.js:320e.handleIncomingFrame @ firebase.js:320mySock.onmessage @ firebase.js:320 GameService.js:368 [GameService] createNewGame done! game.key: -KsogIjwlz8W6Ih8uMAk GameService.js:368 [GameService] gameUpdate Object {player_1: Object, player_1_joined_at: "2017-08-30T19:49:42.510Z", player_1_score: 0, player_2: Object, player_2_joined_at: "2017-08-30T19:49:48.603Z"…} GameService.js:368 [GameService] setOpponent Object {image: "https://scontent.xx.fbcdn.net/v/t1.0-1/p100x100/15…g?oh=645b580fe1497934010255e053752f84&oe=5A265742", key: "NJ5frkjLH3MYatPybU6q2O2cT4q1", name: "Brett Spackman"} GameService.js:368 [GameService] remote player arrived: Object {image: "https://scontent.xx.fbcdn.net/v/t1.0-1/p100x100/15…g?oh=645b580fe1497934010255e053752f84&oe=5A265742", key: "NJ5frkjLH3MYatPybU6q2O2cT4q1", name: "Brett Spackman"} waitforplayer.js:159 Opponent has arrived: Object {image: "https://scontent.xx.fbcdn.net/v/t1.0-1/p100x100/15…g?oh=645b580fe1497934010255e053752f84&oe=5A265742", key: "NJ5frkjLH3MYatPybU6q2O2cT4q1", name: "Brett Spackman"} GameService.js:368 [GameService] gameUpdate Object {game_end_time: "2017-08-30T19:50:37.060Z", game_start_time: "2017-08-30T19:49:52.060Z", player_1: Object, player_1_joined_at: "2017-08-30T19:49:42.510Z", player_1_score: 0…} GameService.js:368 [GameService] schedule found! GameService.js:368 [GameService] starting countdown as host GameService.js:368 [GameService] countdown started, seconds remaining: 4.984 GameService.js:368 [GameService] no scores found yet GameService.js:368 [GameService] no scores found yet GameService.js:368 [GameService] start scheduled waitforplayer.js:171 Player 2 pic load completed GameService.js:368 [GameService] onGameplayStart › user should start calling game.makeMove(<Number>) now waitforplayer.js:119 [WaitForPlayerState]: leaving waitforplayer state GameService.js:368 [GameService] game end scheduled for 44.741 seconds from now play.js:158 [PlayState]: onGameplayStart play.js:229 Uncaught TypeError: String(...).padStart is not a function(…)updateGameCounter @ play.js:229update @ phaser.min.js:3updateTimers @ phaser.min.js:3update @ phaser.min.js:3update @ phaser.min.js:3updateRAF @ phaser.min.js:3window.requestAnimationFrame.forceSetTimeOut._onLoop @ phaser.min.js:3 GameService.js:368 [GameService] gameUpdate Object {game_end_time: "2017-08-30T19:50:37.060Z", game_start_time: "2017-08-30T19:49:52.060Z", last_to_move: 2, player_1: Object, player_1_joined_at: "2017-08-30T19:49:42.510Z"…} play.js:135 [PlayState]: tug 10 GameService.js:368 [GameService] sending my move to the server: -4.5 GameService.js:368 [GameService] move allowed 43.89 seconds remaining GameService.js:368 [GameService] gameUpdate Object {game_end_time: "2017-08-30T19:50:37.060Z", game_start_time: "2017-08-30T19:49:52.060Z", last_to_move: 1, player_1: Object, player_1_joined_at: "2017-08-30T19:49:42.510Z"…} GameService.js:368 [GameService] onPlayerMove: -4 play.js:135 [PlayState]: tug 6 GameService.js:368 [GameService] move synced GameService.js:368 [GameService] sending my move to the server: 15 GameService.js:368 [GameService] move allowed 43.523 seconds remaining GameService.js:368 [GameService] gameUpdate Object {game_end_time: "2017-08-30T19:50:37.060Z", game_start_time: "2017-08-30T19:49:52.060Z", last_to_move: 1, player_1: Object, player_1_joined_at: "2017-08-30T19:49:42.510Z"…} GameService.js:368 [GameService] onPlayerMove: 15 play.js:135 [PlayState]: tug 21 GameService.js:368 [GameService] gameUpdate Object {game_end_time: "2017-08-30T19:50:37.060Z", game_start_time: "2017-08-30T19:49:52.060Z", last_to_move: 1, player_1: Object, player_1_joined_at: "2017-08-30T19:49:42.510Z"…} play.js:135 [PlayState]: tug 16 GameService.js:368 [GameService] move synced GameService.js:368 [GameService] sending my move to the server: 15 GameService.js:368 [GameService] move allowed 42.861 seconds remaining GameService.js:368 [GameService] gameUpdate Object {game_end_time: "2017-08-30T19:50:37.060Z", game_start_time: "2017-08-30T19:49:52.060Z", last_to_move: 1, player_1: Object, player_1_joined_at: "2017-08-30T19:49:42.510Z"…} GameService.js:368 [GameService] onPlayerMove: 15 play.js:135 [PlayState]: tug 31 GameService.js:368 [GameService] move synced GameService.js:368 [GameService] gameUpdate Object {game_end_time: "2017-08-30T19:50:37.060Z", game_start_time: "2017-08-30T19:49:52.060Z", last_to_move: 2, player_1: Object, player_1_joined_at: "2017-08-30T19:49:42.510Z"…} play.js:135 [PlayState]: tug 26 GameService.js:368 [GameService] sending my move to the server: 15 GameService.js:368 [GameService] move allowed 42.404 seconds remaining GameService.js:368 [GameService] gameUpdate Object {game_end_time: "2017-08-30T19:50:37.060Z", game_start_time: "2017-08-30T19:49:52.060Z", last_to_move: 1, player_1: Object, player_1_joined_at: "2017-08-30T19:49:42.510Z"…} GameService.js:368 [GameService] onPlayerMove: 15 play.js:135 [PlayState]: tug 41 GameService.js:368 [GameService] move synced GameService.js:368 [GameService] sending my move to the server: 15 GameService.js:368 [GameService] move allowed 42.056 seconds remaining GameService.js:368 [GameService] gameUpdate Object {game_end_time: "2017-08-30T19:50:37.060Z", game_start_time: "2017-08-30T19:49:52.060Z", last_to_move: 1, player_1: Object, player_1_joined_at: "2017-08-30T19:49:42.510Z"…} GameService.js:368 [GameService] onPlayerMove: 15 play.js:135 [PlayState]: tug 56 GameService.js:368 [GameService] move synced GameService.js:368 [GameService] gameUpdate Object {game_end_time: "2017-08-30T19:50:37.060Z", game_start_time: "2017-08-30T19:49:52.060Z", last_to_move: 2, player_1: Object, player_1_joined_at: "2017-08-30T19:49:42.510Z"…} play.js:135 [PlayState]: tug 41 GameService.js:368 [GameService] sending my move to the server: 15 GameService.js:368 [GameService] move allowed 41.577 seconds remaining GameService.js:368 [GameService] gameUpdate Object {game_end_time: "2017-08-30T19:50:37.060Z", game_start_time: "2017-08-30T19:49:52.060Z", last_to_move: 1, player_1: Object, player_1_joined_at: "2017-08-30T19:49:42.510Z"…} GameService.js:368 [GameService] onPlayerMove: 15 play.js:135 [PlayState]: tug 56 GameService.js:368 [GameService] move synced GameService.js:368 [GameService] sending my move to the server: 15 GameService.js:368 [GameService] move allowed 41 seconds remaining GameService.js:368 [GameService] gameUpdate Object {game_end_time: "2017-08-30T19:50:37.060Z", game_start_time: "2017-08-30T19:49:52.060Z", last_to_move: 1, player_1: Object, player_1_joined_at: "2017-08-30T19:49:42.510Z"…} GameService.js:368 [GameService] onPlayerMove: 15 play.js:135 [PlayState]: tug 71 GameService.js:368 [GameService] move synced GameService.js:368 [GameService] sending my move to the server: 15 GameService.js:368 [GameService] move allowed 40.686 seconds remaining GameService.js:368 [GameService] gameUpdate Object {game_end_time: "2017-08-30T19:50:37.060Z", game_start_time: "2017-08-30T19:49:52.060Z", last_to_move: 1, player_1: Object, player_1_joined_at: "2017-08-30T19:49:42.510Z"…} GameService.js:368 [GameService] onPlayerMove: 15 play.js:135 [PlayState]: tug 86 GameService.js:368 [GameService] move synced GameService.js:368 [GameService] sending my move to the server: 15 GameService.js:368 [GameService] move allowed 40.432 seconds remaining GameService.js:368 [GameService] gameUpdate Object {game_end_time: "2017-08-30T19:50:37.060Z", game_start_time: "2017-08-30T19:49:52.060Z", last_to_move: 1, player_1: Object, player_1_joined_at: "2017-08-30T19:49:42.510Z"…} GameService.js:368 [GameService] onPlayerMove: 15 play.js:135 [PlayState]: tug 101 GameService.js:368 [GameService] endGame called GameService.js:368 [GameService] final game state: GameService.js:368 [GameService] - finalScore?: 86 GameService.js:368 [GameService] - tie?: false GameService.js:368 [GameService] - playingAsPlayer1?: true GameService.js:368 [GameService] - finalGameState.last_to_move?: 1 GameService.js:368 [GameService] - playerWon?: true GameService.js:368 [GameService] gameUpdate Object {finalScore: 86, game_end_time: "2017-08-30T19:50:37.060Z", game_ended: true, game_ended_at: "2017-08-30T19:49:56.659Z", game_start_time: "2017-08-30T19:49:52.060Z"…} GameService.js:368 [GameService] game has ended! playerWon: true GameService.js:368 [GameService] clearAllTimers GameService.js:368 [GameService] onGameplayEnd, user won? true waitforplayer.js:119 [WaitForPlayerState]: leaving waitforplayer state GameService.js:368 [GameService] user should be taken to results screen play.js:183 [PlayState]: onGameplayEnd, user won? true true GameService.js:368 [GameService] endGameSession GameService.js:368 [GameService] game has ended, aborting updates! GameService.js:368 [GameService] move synced GameService.js:368 [GameService] game conclusion saved! GameService.js:368 [GameService] sending my move to the server: 15 GameService.js:368 [GameService] move allowed 40.228 seconds remaining GameService.js:368 [GameService] move synced GameService.js:368 [GameService] sending my move to the server: 15 GameService.js:368 [GameService] move allowed 40.046 seconds remaining GameService.js:368 [GameService] move synced GameService.js:368 [GameService] sending my move to the server: 15 GameService.js:368 [GameService] move allowed 39.877 seconds remaining GameService.js:368 [GameService] move synced GameService.js:368 [GameService] sending my move to the server: 15 GameService.js:368 [GameService] move allowed 33.119 seconds remaining GameService.js:368 [GameService] move synced
this isn't related to the gameService right?
no. fixed.