Closed inciteco closed 7 years ago
[GameService] init phaser.min.js:3 Phaser CE v2.8.3 | Pixi.js | Canvas | WebAudio http://phaser.io ♥♥♥ GameService.js:368 [GameService] player ready: Object GameService.js:368 [GameService] findOpponent GameService.js:368 [GameService] findExistingGame GameService.js:368 [GameService] most recent game already has a player! GameService.js:368 [GameService] starting a new new game instead... GameService.js:368 [GameService] createNewGame GameService.js:368 [GameService] startGameSession e {repo: t, path: t, ee: t, ne: false} GameService.js:368 [GameService] gameUpdate Object {player_1: Object, player_1_joined_at: "2017-08-30T20:01:28.510Z", player_1_score: 0} firebase.js:320 FIREBASE WARNING: Using an unspecified index. Consider adding ".indexOn": "player_2" at /games/2017-08-30 to your security rules for better performance R @ firebase.js:320e.ni @ firebase.js:320(anonymous function) @ firebase.js:320e.vr @ firebase.js:320t.vr @ firebase.js:320t.cr @ firebase.js:320(anonymous function) @ firebase.js:320e.nt @ firebase.js:320e.handleIncomingFrame @ firebase.js:320mySock.onmessage @ firebase.js:320 GameService.js:368 [GameService] createNewGame done! game.key: -Ksoj-85m_xc7zxtvbv6 GameService.js:368 [GameService] gameUpdate Object {player_1: Object, player_1_joined_at: "2017-08-30T20:01:28.510Z", player_1_score: 0, player_2: Object, player_2_joined_at: "2017-08-30T20:01:32.426Z"…} GameService.js:368 [GameService] setOpponent Object {image: "assets/images/nonFBPlayerPics_05.png", key: "Li375fh2gifhrLAQZ4EWeuSr7PG3", name: "dave thompson"} GameService.js:368 [GameService] remote player arrived: Object {image: "assets/images/nonFBPlayerPics_05.png", key: "Li375fh2gifhrLAQZ4EWeuSr7PG3", name: "dave thompson"} waitforplayer.js:159 Opponent has arrived: Object {image: "assets/images/nonFBPlayerPics_05.png", key: "Li375fh2gifhrLAQZ4EWeuSr7PG3", name: "dave thompson"} GameService.js:368 [GameService] gameUpdate Object {game_end_time: "2017-08-30T20:02:21.430Z", game_start_time: "2017-08-30T20:01:36.429Z", player_1: Object, player_1_joined_at: "2017-08-30T20:01:28.510Z", player_1_score: 0…} GameService.js:368 [GameService] schedule found! GameService.js:368 [GameService] starting countdown as host GameService.js:368 [GameService] countdown started, seconds remaining: 4.991 GameService.js:368 [GameService] no scores found yet GameService.js:368 [GameService] no scores found yet waitforplayer.js:171 Player 2 pic load completed GameService.js:368 [GameService] start scheduled GameService.js:368 [GameService] onGameplayStart › user should start calling game.makeMove(<Number>) now waitforplayer.js:119 [WaitForPlayerState]: leaving waitforplayer state GameService.js:368 [GameService] game end scheduled for 44.993 seconds from now play.js:229 Uncaught TypeError: String(...).padStart is not a function(…)updateGameCounter @ play.js:229update @ phaser.min.js:3updateTimers @ phaser.min.js:3update @ phaser.min.js:3update @ phaser.min.js:3updateRAF @ phaser.min.js:3window.requestAnimationFrame.forceSetTimeOut._onLoop @ phaser.min.js:3 GameService.js:368 [GameService] sending my move to the server: 15 GameService.js:368 [GameService] move allowed 43.722 seconds remaining GameService.js:368 [GameService] gameUpdate Object {game_end_time: "2017-08-30T20:02:21.430Z", game_start_time: "2017-08-30T20:01:36.429Z", last_to_move: 1, player_1: Object, player_1_joined_at: "2017-08-30T20:01:28.510Z"…} GameService.js:368 [GameService] onPlayerMove: 15 play.js:135 [PlayState]: tug 15 GameService.js:368 [GameService] sending my move to the server: 15 GameService.js:368 [GameService] move allowed 43.279 seconds remaining GameService.js:368 [GameService] gameUpdate Object {game_end_time: "2017-08-30T20:02:21.430Z", game_start_time: "2017-08-30T20:01:36.429Z", last_to_move: 1, player_1: Object, player_1_joined_at: "2017-08-30T20:01:28.510Z"…} GameService.js:368 [GameService] onPlayerMove: 15 play.js:135 [PlayState]: tug 30 GameService.js:368 [GameService] sending my move to the server: 15 GameService.js:368 [GameService] move allowed 42.943 seconds remaining GameService.js:368 [GameService] gameUpdate Object {game_end_time: "2017-08-30T20:02:21.430Z", game_start_time: "2017-08-30T20:01:36.429Z", last_to_move: 1, player_1: Object, player_1_joined_at: "2017-08-30T20:01:28.510Z"…} GameService.js:368 [GameService] onPlayerMove: 15 play.js:135 [PlayState]: tug 45 GameService.js:368 [GameService] sending my move to the server: -4.5 GameService.js:368 [GameService] move allowed 42.655 seconds remaining GameService.js:368 [GameService] gameUpdate Object {game_end_time: "2017-08-30T20:02:21.430Z", game_start_time: "2017-08-30T20:01:36.429Z", last_to_move: 1, player_1: Object, player_1_joined_at: "2017-08-30T20:01:28.510Z"…} GameService.js:368 [GameService] onPlayerMove: -4 play.js:135 [PlayState]: tug 41 2GameService.js:368 [GameService] move synced GameService.js:368 [GameService] gameUpdate Object {game_end_time: "2017-08-30T20:02:21.430Z", game_start_time: "2017-08-30T20:01:36.429Z", last_to_move: 1, player_1: Object, player_1_joined_at: "2017-08-30T20:01:28.510Z"…} play.js:135 [PlayState]: tug 61 2GameService.js:368 [GameService] move synced GameService.js:368 [GameService] sending my move to the server: -4.5 GameService.js:368 [GameService] move allowed 42.372 seconds remaining GameService.js:368 [GameService] gameUpdate Object {game_end_time: "2017-08-30T20:02:21.430Z", game_start_time: "2017-08-30T20:01:36.429Z", last_to_move: 1, player_1: Object, player_1_joined_at: "2017-08-30T20:01:28.510Z"…} GameService.js:368 [GameService] onPlayerMove: -4 play.js:135 [PlayState]: tug 57 GameService.js:368 [GameService] gameUpdate Object {game_end_time: "2017-08-30T20:02:21.430Z", game_start_time: "2017-08-30T20:01:36.429Z", last_to_move: 1, player_1: Object, player_1_joined_at: "2017-08-30T20:01:28.510Z"…} play.js:135 [PlayState]: tug 42 GameService.js:368 [GameService] move synced GameService.js:368 [GameService] sending my move to the server: -4.5 GameService.js:368 [GameService] move allowed 41.992 seconds remaining GameService.js:368 [GameService] gameUpdate Object {game_end_time: "2017-08-30T20:02:21.430Z", game_start_time: "2017-08-30T20:01:36.429Z", last_to_move: 1, player_1: Object, player_1_joined_at: "2017-08-30T20:01:28.510Z"…} GameService.js:368 [GameService] onPlayerMove: -4 play.js:135 [PlayState]: tug 38 GameService.js:368 [GameService] move synced GameService.js:368 [GameService] sending my move to the server: -4.5 GameService.js:368 [GameService] move allowed 41.499 seconds remaining GameService.js:368 [GameService] gameUpdate Object {game_end_time: "2017-08-30T20:02:21.430Z", game_start_time: "2017-08-30T20:01:36.429Z", last_to_move: 1, player_1: Object, player_1_joined_at: "2017-08-30T20:01:28.510Z"…} GameService.js:368 [GameService] onPlayerMove: -4 play.js:135 [PlayState]: tug 34 GameService.js:368 [GameService] sending my move to the server: -4.5 GameService.js:368 [GameService] move allowed 41.238 seconds remaining GameService.js:368 [GameService] gameUpdate Object {game_end_time: "2017-08-30T20:02:21.430Z", game_start_time: "2017-08-30T20:01:36.429Z", last_to_move: 1, player_1: Object, player_1_joined_at: "2017-08-30T20:01:28.510Z"…} GameService.js:368 [GameService] onPlayerMove: -4 play.js:135 [PlayState]: tug 30 GameService.js:368 [GameService] gameUpdate Object {game_end_time: "2017-08-30T20:02:21.430Z", game_start_time: "2017-08-30T20:01:36.429Z", last_to_move: 1, player_1: Object, player_1_joined_at: "2017-08-30T20:01:28.510Z"…} play.js:135 [PlayState]: tug 15 GameService.js:368 [GameService] move synced GameService.js:368 [GameService] gameUpdate Object {game_end_time: "2017-08-30T20:02:21.430Z", game_start_time: "2017-08-30T20:01:36.429Z", last_to_move: 1, player_1: Object, player_1_joined_at: "2017-08-30T20:01:28.510Z"…} play.js:135 [PlayState]: tug 0 GameService.js:368 [GameService] gameUpdate Object {game_end_time: "2017-08-30T20:02:21.430Z", game_start_time: "2017-08-30T20:01:36.429Z", last_to_move: 1, player_1: Object, player_1_joined_at: "2017-08-30T20:01:28.510Z"…} play.js:135 [PlayState]: tug -15 GameService.js:368 [GameService] move synced GameService.js:368 [GameService] gameUpdate Object {game_end_time: "2017-08-30T20:02:21.430Z", game_start_time: "2017-08-30T20:01:36.429Z", last_to_move: 2, player_1: Object, player_1_joined_at: "2017-08-30T20:01:28.510Z"…} play.js:135 [PlayState]: tug -30 GameService.js:368 [GameService] gameUpdate Object {game_end_time: "2017-08-30T20:02:21.430Z", game_start_time: "2017-08-30T20:01:36.429Z", last_to_move: 2, player_1: Object, player_1_joined_at: "2017-08-30T20:01:28.510Z"…} play.js:135 [PlayState]: tug -45 GameService.js:368 [GameService] gameUpdate Object {game_end_time: "2017-08-30T20:02:21.430Z", game_start_time: "2017-08-30T20:01:36.429Z", last_to_move: 2, player_1: Object, player_1_joined_at: "2017-08-30T20:01:28.510Z"…} play.js:135 [PlayState]: tug -60 GameService.js:368 [GameService] gameUpdate Object {game_end_time: "2017-08-30T20:02:21.430Z", game_start_time: "2017-08-30T20:01:36.429Z", last_to_move: 2, player_1: Object, player_1_joined_at: "2017-08-30T20:01:28.510Z"…} play.js:135 [PlayState]: tug -75 GameService.js:368 [GameService] gameUpdate Object {game_end_time: "2017-08-30T20:02:21.430Z", game_start_time: "2017-08-30T20:01:36.429Z", last_to_move: 2, player_1: Object, player_1_joined_at: "2017-08-30T20:01:28.510Z"…} play.js:135 [PlayState]: tug -90 GameService.js:368 [GameService] gameUpdate Object {game_end_time: "2017-08-30T20:02:21.430Z", game_start_time: "2017-08-30T20:01:36.429Z", last_to_move: 2, player_1: Object, player_1_joined_at: "2017-08-30T20:01:28.510Z"…} play.js:135 [PlayState]: tug -105 GameService.js:368 [GameService] endGame called GameService.js:368 [GameService] final game state: GameService.js:368 [GameService] - finalScore?: -90 GameService.js:368 [GameService] - tie?: false GameService.js:368 [GameService] - playingAsPlayer1?: true GameService.js:368 [GameService] - finalGameState.last_to_move?: 2 GameService.js:368 [GameService] - playerWon?: false GameService.js:368 [GameService] gameUpdate Object {finalScore: -90, game_end_time: "2017-08-30T20:02:21.430Z", game_ended: true, game_ended_at: "2017-08-30T20:01:49.382Z", game_start_time: "2017-08-30T20:01:36.429Z"…} GameService.js:368 [GameService] game has ended! playerWon: false GameService.js:368 [GameService] clearAllTimers GameService.js:368 [GameService] onGameplayEnd, user won? false waitforplayer.js:119 [WaitForPlayerState]: leaving waitforplayer state GameService.js:368 [GameService] user should be taken to results screen play.js:183 [PlayState]: onGameplayEnd, user won? false false GameService.js:368 [GameService] endGameSession GameService.js:368 [GameService] game has ended, aborting updates! GameService.js:368 [GameService] game conclusion saved!