inciteco / tug-of-war

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Intermittent "waiting for player" forever #23

Closed inciteco closed 7 years ago

inciteco commented 7 years ago
[Log] init phaser stuff (phaser.html, line 41)
[Log] [GameService] – "init" (GameService.js, line 375)
[Log] [Game] waitForBootState (game.js, line 158)
[Log]    Phaser CE v2.8.4 | Pixi.js | Canvas | WebAudio     http://phaser.io ♥♥♥ (phaser.min.js, line 3)
[Log] [GameService] (2) (GameService.js, line 375)
"player ready:"
{key: "JIm66jvDDDfdfhub9fyV45W7LAj1", image: "assets/images/nonFBPlayerPics_03.png", name: "Jem U."}
[Log] [Game] startBootState (game.js, line 163)
[Log] [GameService] – "findOpponent" (GameService.js, line 375)
[Log] [GameService] – "findExistingGame" (GameService.js, line 375)
[Log] [GameService] – "most recent game already has a player!" (GameService.js, line 375)
[Log] [GameService] – "starting a new new game instead..." (GameService.js, line 375)
[Log] [GameService] – "createNewGame" (GameService.js, line 375)
[Log] [GameService] (2) (GameService.js, line 375)
"startGameSession"
e {repo: t, path: t, ee: t, ne: false, then: function, …}
[Log] [GameService] (2) (GameService.js, line 375)
"gameUpdate"
{player_1: {image: "assets/images/nonFBPlayerPics_03.png", key: "JIm66jvDDDfdfhub9fyV45W7LAj1", name: "Jem U."}, player_1_joined_at: "2017-09-01T03:38:26.465Z", player_1_score: 0}
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsLocally"
null
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsRemotely"
undefined
[Warning] FIREBASE WARNING: Using an unspecified index. Consider adding ".indexOn": "player_2" at /games/2017-09-01 to your security rules for better performance  (firebase.js, line 320)
[Log] [GameService] (2) (GameService.js, line 375)
"createNewGame done! game.key:"
"-KsvWAITqVHZVweZ1gA6"
[Log] [GameService] – "switching to simulated opponent" (GameService.js, line 375)
[Log] [GameService] (2) (GameService.js, line 375)
"gameUpdate"
{player_1: {image: "assets/images/nonFBPlayerPics_03.png", key: "JIm66jvDDDfdfhub9fyV45W7LAj1", name: "Jem U."}, player_1_joined_at: "2017-09-01T03:38:26.465Z", player_1_score: 0, player_2: {image: "assets/images/botAnnie.png", key: "-annie-bot-", name: "Annie"}, player_2_joined_at: "2017-09-01T03:38:36.477Z", …}
[Log] [GameService] (2) (GameService.js, line 375)
"setOpponent"
{image: "assets/images/botAnnie.png", key: "-annie-bot-", name: "Annie"}
[Log] [GameService] (2) (GameService.js, line 375)
"remote player arrived:"
{image: "assets/images/botAnnie.png", key: "-annie-bot-", name: "Annie"}
[Log] Opponent has arrived: – {image: "assets/images/botAnnie.png", key: "-annie-bot-", name: "Annie"} (waitforplayer.js, line 157)
[Log] [GameService] (2) (GameService.js, line 375)
"schedule startAt"
Thu Aug 31 2017 20:38:41 GMT-0700 (PDT)
[Log] [GameService] (2) (GameService.js, line 375)
"schedule endAt"
Thu Aug 31 2017 20:39:26 GMT-0700 (PDT)
[Log] [GameService] (3) (GameService.js, line 375)
"schedule duration"
45
"seconds"
[Log] [GameService] (2) (GameService.js, line 375)
"gameUpdate"
{game_end_time: "2017-09-01T03:39:26.498Z", game_start_time: "2017-09-01T03:38:41.498Z", player_1: {image: "assets/images/nonFBPlayerPics_03.png", key: "JIm66jvDDDfdfhub9fyV45W7LAj1", name: "Jem U."}, player_1_joined_at: "2017-09-01T03:38:26.465Z", player_1_score: 0, …}
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsLocally"
null
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsRemotely"
"2017-09-01T03:38:41.498Z"
[Log] [GameService] – "schedule found!" (GameService.js, line 375)
[Log] [GameService] (2) (GameService.js, line 375)
"starting countdown as"
"host"
[Log] [GameService] (2) (GameService.js, line 375)
"countdown started, seconds remaining:"
4.993
[Log] [GameService] – "no scores found yet" (GameService.js, line 375)
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsLocally"
"2017-09-01T03:38:41.498Z"
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsRemotely"
undefined
[Log] [GameService] – "no scores found yet" (GameService.js, line 375)
[Log] Player 2 pic load completed (waitforplayer.js, line 171)
[Log] [GameService] – "done switched the game to simulated!" (GameService.js, line 375)
[Log] [GameService] – "start scheduled" (GameService.js, line 375)
[Log] [GameService] – "onGameplayStart › user should start calling game.makeMove(<Number>) now" (GameService.js, line 375)
[Log] [WaitForPlayerState]: leaving waitforplayer state (waitforplayer.js, line 119)
[Log] [PlayState]: leaving play state (play.js, line 188)
[Log] [GameService] (3) (GameService.js, line 375)
"game end scheduled for"
44.949
"seconds from now"
[Log] [PlayState]: onGameplayStart (play.js, line 158)
[Log] [GameService] (2) (GameService.js, line 375)
"sending my move to the server:"
3
[Log] [GameService] (3) (GameService.js, line 375)
"move allowed"
44.44
"seconds remaining"
[Log] [GameService] (2) (GameService.js, line 375)
"gameUpdate"
{game_end_time: "2017-09-01T03:39:26.498Z", game_start_time: "2017-09-01T03:38:41.498Z", last_to_move: 1, player_1: {image: "assets/images/nonFBPlayerPics_03.png", key: "JIm66jvDDDfdfhub9fyV45W7LAj1", name: "Jem U."}, player_1_joined_at: "2017-09-01T03:38:26.465Z", …}
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsLocally"
"2017-09-01T03:38:41.498Z"
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsRemotely"
"2017-09-01T03:38:41.498Z"
[Log] [GameService] (2) (GameService.js, line 375)
"onPlayerMove:"
3
[Log] [PlayState]: tug – 3 (play.js, line 135)
[Log] [GameService] – "move synced" (GameService.js, line 375)
[Log] [GameService] (2) (GameService.js, line 375)
"gameUpdate"
{game_end_time: "2017-09-01T03:39:26.498Z", game_start_time: "2017-09-01T03:38:41.498Z", last_to_move: 2, player_1: {image: "assets/images/nonFBPlayerPics_03.png", key: "JIm66jvDDDfdfhub9fyV45W7LAj1", name: "Jem U."}, player_1_joined_at: "2017-09-01T03:38:26.465Z", …}
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsLocally"
"2017-09-01T03:38:41.498Z"
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsRemotely"
"2017-09-01T03:38:41.498Z"
[Log] [PlayState]: tug – 1 (play.js, line 135)
[Log] [GameService] – "simulated move synced" (GameService.js, line 375)
[Log] [GameService] (2) (GameService.js, line 375)
"sending my move to the server:"
15
[Log] [GameService] (3) (GameService.js, line 375)
"move allowed"
43.761
"seconds remaining"
[Log] [GameService] (2) (GameService.js, line 375)
"gameUpdate"
{game_end_time: "2017-09-01T03:39:26.498Z", game_start_time: "2017-09-01T03:38:41.498Z", last_to_move: 1, player_1: {image: "assets/images/nonFBPlayerPics_03.png", key: "JIm66jvDDDfdfhub9fyV45W7LAj1", name: "Jem U."}, player_1_joined_at: "2017-09-01T03:38:26.465Z", …}
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsLocally"
"2017-09-01T03:38:41.498Z"
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsRemotely"
"2017-09-01T03:38:41.498Z"
[Log] [GameService] (2) (GameService.js, line 375)
"onPlayerMove:"
15
[Log] [PlayState]: tug – 16 (play.js, line 135)
[Log] [GameService] – "move synced" (GameService.js, line 375)
[Log] [GameService] (2) (GameService.js, line 375)
"gameUpdate"
{game_end_time: "2017-09-01T03:39:26.498Z", game_start_time: "2017-09-01T03:38:41.498Z", last_to_move: 2, player_1: {image: "assets/images/nonFBPlayerPics_03.png", key: "JIm66jvDDDfdfhub9fyV45W7LAj1", name: "Jem U."}, player_1_joined_at: "2017-09-01T03:38:26.465Z", …}
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsLocally"
"2017-09-01T03:38:41.498Z"
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsRemotely"
"2017-09-01T03:38:41.498Z"
[Log] [PlayState]: tug – 11 (play.js, line 135)
[Log] [GameService] (2) (GameService.js, line 375)
"sending my move to the server:"
15
[Log] [GameService] (3) (GameService.js, line 375)
"move allowed"
42.861
"seconds remaining"
[Log] [GameService] (2) (GameService.js, line 375)
"gameUpdate"
{game_end_time: "2017-09-01T03:39:26.498Z", game_start_time: "2017-09-01T03:38:41.498Z", last_to_move: 1, player_1: {image: "assets/images/nonFBPlayerPics_03.png", key: "JIm66jvDDDfdfhub9fyV45W7LAj1", name: "Jem U."}, player_1_joined_at: "2017-09-01T03:38:26.465Z", …}
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsLocally"
"2017-09-01T03:38:41.498Z"
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsRemotely"
"2017-09-01T03:38:41.498Z"
[Log] [GameService] (2) (GameService.js, line 375)
"onPlayerMove:"
15
[Log] [PlayState]: tug – 26 (play.js, line 135)
[Log] [GameService] – "simulated move synced" (GameService.js, line 375)
[Log] [GameService] – "move synced" (GameService.js, line 375)
[Log] [GameService] (2) (GameService.js, line 375)
"sending my move to the server:"
15
[Log] [GameService] (3) (GameService.js, line 375)
"move allowed"
42.029
"seconds remaining"
[Log] [GameService] (2) (GameService.js, line 375)
"gameUpdate"
{game_end_time: "2017-09-01T03:39:26.498Z", game_start_time: "2017-09-01T03:38:41.498Z", last_to_move: 1, player_1: {image: "assets/images/nonFBPlayerPics_03.png", key: "JIm66jvDDDfdfhub9fyV45W7LAj1", name: "Jem U."}, player_1_joined_at: "2017-09-01T03:38:26.465Z", …}
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsLocally"
"2017-09-01T03:38:41.498Z"
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsRemotely"
"2017-09-01T03:38:41.498Z"
[Log] [GameService] (2) (GameService.js, line 375)
"onPlayerMove:"
15
[Log] [PlayState]: tug – 41 (play.js, line 135)
[Log] [GameService] (2) (GameService.js, line 375)
"gameUpdate"
{game_end_time: "2017-09-01T03:39:26.498Z", game_start_time: "2017-09-01T03:38:41.498Z", last_to_move: 2, player_1: {image: "assets/images/nonFBPlayerPics_03.png", key: "JIm66jvDDDfdfhub9fyV45W7LAj1", name: "Jem U."}, player_1_joined_at: "2017-09-01T03:38:26.465Z", …}
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsLocally"
"2017-09-01T03:38:41.498Z"
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsRemotely"
"2017-09-01T03:38:41.498Z"
[Log] [PlayState]: tug – 39 (play.js, line 135)
[Log] [GameService] – "move synced" (GameService.js, line 375)
[Log] [GameService] – "simulated move synced" (GameService.js, line 375)
[Log] [GameService] (2) (GameService.js, line 375)
"sending my move to the server:"
15
[Log] [GameService] (3) (GameService.js, line 375)
"move allowed"
41.214
"seconds remaining"
[Log] [GameService] (2) (GameService.js, line 375)
"gameUpdate"
{game_end_time: "2017-09-01T03:39:26.498Z", game_start_time: "2017-09-01T03:38:41.498Z", last_to_move: 1, player_1: {image: "assets/images/nonFBPlayerPics_03.png", key: "JIm66jvDDDfdfhub9fyV45W7LAj1", name: "Jem U."}, player_1_joined_at: "2017-09-01T03:38:26.465Z", …}
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsLocally"
"2017-09-01T03:38:41.498Z"
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsRemotely"
"2017-09-01T03:38:41.498Z"
[Log] [GameService] (2) (GameService.js, line 375)
"onPlayerMove:"
15
[Log] [PlayState]: tug – 54 (play.js, line 135)
[Log] [GameService] – "move synced" (GameService.js, line 375)
[Log] [GameService] (2) (GameService.js, line 375)
"gameUpdate"
{game_end_time: "2017-09-01T03:39:26.498Z", game_start_time: "2017-09-01T03:38:41.498Z", last_to_move: 2, player_1: {image: "assets/images/nonFBPlayerPics_03.png", key: "JIm66jvDDDfdfhub9fyV45W7LAj1", name: "Jem U."}, player_1_joined_at: "2017-09-01T03:38:26.465Z", …}
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsLocally"
"2017-09-01T03:38:41.498Z"
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsRemotely"
"2017-09-01T03:38:41.498Z"
[Log] [PlayState]: tug – 52 (play.js, line 135)
[Log] [GameService] – "simulated move synced" (GameService.js, line 375)
[Log] [GameService] (2) (GameService.js, line 375)
"sending my move to the server:"
15
[Log] [GameService] (3) (GameService.js, line 375)
"move allowed"
40.398
"seconds remaining"
[Log] [GameService] (2) (GameService.js, line 375)
"gameUpdate"
{game_end_time: "2017-09-01T03:39:26.498Z", game_start_time: "2017-09-01T03:38:41.498Z", last_to_move: 1, player_1: {image: "assets/images/nonFBPlayerPics_03.png", key: "JIm66jvDDDfdfhub9fyV45W7LAj1", name: "Jem U."}, player_1_joined_at: "2017-09-01T03:38:26.465Z", …}
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsLocally"
"2017-09-01T03:38:41.498Z"
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsRemotely"
"2017-09-01T03:38:41.498Z"
[Log] [GameService] (2) (GameService.js, line 375)
"onPlayerMove:"
15
[Log] [PlayState]: tug – 67 (play.js, line 135)
[Log] [GameService] – "move synced" (GameService.js, line 375)
[Log] [GameService] (2) (GameService.js, line 375)
"gameUpdate"
{game_end_time: "2017-09-01T03:39:26.498Z", game_start_time: "2017-09-01T03:38:41.498Z", last_to_move: 2, player_1: {image: "assets/images/nonFBPlayerPics_03.png", key: "JIm66jvDDDfdfhub9fyV45W7LAj1", name: "Jem U."}, player_1_joined_at: "2017-09-01T03:38:26.465Z", …}
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsLocally"
"2017-09-01T03:38:41.498Z"
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsRemotely"
"2017-09-01T03:38:41.498Z"
[Log] [PlayState]: tug – 60 (play.js, line 135)
[Log] [GameService] – "simulated move synced" (GameService.js, line 375)
[Log] [GameService] (2) (GameService.js, line 375)
"sending my move to the server:"
15
[Log] [GameService] (3) (GameService.js, line 375)
"move allowed"
39.696
"seconds remaining"
[Log] [GameService] (2) (GameService.js, line 375)
"gameUpdate"
{game_end_time: "2017-09-01T03:39:26.498Z", game_start_time: "2017-09-01T03:38:41.498Z", last_to_move: 1, player_1: {image: "assets/images/nonFBPlayerPics_03.png", key: "JIm66jvDDDfdfhub9fyV45W7LAj1", name: "Jem U."}, player_1_joined_at: "2017-09-01T03:38:26.465Z", …}
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsLocally"
"2017-09-01T03:38:41.498Z"
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsRemotely"
"2017-09-01T03:38:41.498Z"
[Log] [GameService] (2) (GameService.js, line 375)
"onPlayerMove:"
15
[Log] [PlayState]: tug – 75 (play.js, line 135)
[Log] [GameService] – "move synced" (GameService.js, line 375)
[Log] [GameService] (2) (GameService.js, line 375)
"sending my move to the server:"
15
[Log] [GameService] (3) (GameService.js, line 375)
"move allowed"
39.012
"seconds remaining"
[Log] [GameService] (2) (GameService.js, line 375)
"gameUpdate"
{game_end_time: "2017-09-01T03:39:26.498Z", game_start_time: "2017-09-01T03:38:41.498Z", last_to_move: 1, player_1: {image: "assets/images/nonFBPlayerPics_03.png", key: "JIm66jvDDDfdfhub9fyV45W7LAj1", name: "Jem U."}, player_1_joined_at: "2017-09-01T03:38:26.465Z", …}
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsLocally"
"2017-09-01T03:38:41.498Z"
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsRemotely"
"2017-09-01T03:38:41.498Z"
[Log] [GameService] (2) (GameService.js, line 375)
"onPlayerMove:"
15
[Log] [PlayState]: tug – 90 (play.js, line 135)
[Log] [GameService] (2) (GameService.js, line 375)
"gameUpdate"
{game_end_time: "2017-09-01T03:39:26.498Z", game_start_time: "2017-09-01T03:38:41.498Z", last_to_move: 2, player_1: {image: "assets/images/nonFBPlayerPics_03.png", key: "JIm66jvDDDfdfhub9fyV45W7LAj1", name: "Jem U."}, player_1_joined_at: "2017-09-01T03:38:26.465Z", …}
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsLocally"
"2017-09-01T03:38:41.498Z"
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsRemotely"
"2017-09-01T03:38:41.498Z"
[Log] [PlayState]: tug – 89 (play.js, line 135)
[Log] [GameService] – "move synced" (GameService.js, line 375)
[Log] [GameService] – "simulated move synced" (GameService.js, line 375)
[Log] [GameService] (2) (GameService.js, line 375)
"sending my move to the server:"
15
[Log] [GameService] (3) (GameService.js, line 375)
"move allowed"
38.343
"seconds remaining"
[Log] [GameService] (2) (GameService.js, line 375)
"gameUpdate"
{game_end_time: "2017-09-01T03:39:26.498Z", game_start_time: "2017-09-01T03:38:41.498Z", last_to_move: 1, player_1: {image: "assets/images/nonFBPlayerPics_03.png", key: "JIm66jvDDDfdfhub9fyV45W7LAj1", name: "Jem U."}, player_1_joined_at: "2017-09-01T03:38:26.465Z", …}
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsLocally"
"2017-09-01T03:38:41.498Z"
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsRemotely"
"2017-09-01T03:38:41.498Z"
[Log] [GameService] (2) (GameService.js, line 375)
"onPlayerMove:"
15
[Log] [PlayState]: tug – 104 (play.js, line 135)
[Log] [GameService] – "endGame called" (GameService.js, line 375)
[Log] [GameService] – "final game state:" (GameService.js, line 375)
[Log] [GameService] (2) (GameService.js, line 375)
"- finalScore?:"
89
[Log] [GameService] (2) (GameService.js, line 375)
"- tie?:"
false
[Log] [GameService] (2) (GameService.js, line 375)
"- playingAsPlayer1?:"
true
[Log] [GameService] (2) (GameService.js, line 375)
"- finalGameState.last_to_move?:"
2
[Log] [GameService] (2) (GameService.js, line 375)
"- playerWon?:"
true
[Log] [GameService] (2) (GameService.js, line 375)
"gameUpdate"
{finalScore: 89, game_end_time: "2017-09-01T03:39:26.498Z", game_ended: true, game_ended_at: "2017-09-01T03:38:48.165Z", game_start_time: "2017-09-01T03:38:41.498Z", …}
[Log] [GameService] (2) (GameService.js, line 375)
"game has ended! playerWon:"
true
[Log] [GameService] – "clearAllTimers" (GameService.js, line 375)
[Log] [GameService] (2) (GameService.js, line 375)
"onGameplayEnd, user won?"
true
[Log] [WaitForPlayerState]: leaving waitforplayer state (waitforplayer.js, line 119)
[Log] [PlayState]: leaving play state (play.js, line 188)
[Log] [GameService] – "user should be taken to results screen" (GameService.js, line 375)
[Log] [PlayState]: onGameplayEnd, user won? (2) (play.js, line 180)
true
true
[Log] [GameService] – "endGameSession" (GameService.js, line 375)
[Log] [GameService] – "game has ended, aborting updates!" (GameService.js, line 375)
[Log] [GameService] – "move synced" (GameService.js, line 375)
[Log] [GameService] – "game conclusion saved!" (GameService.js, line 375)
[Log] [Game] toggleShareOn (game.js, line 168)
[Log] [Game] playAgain (game.js, line 186)
[Log] [GameService] – "resetting..." (GameService.js, line 375)
[Log] [GameService] – "clearAllTimers" (GameService.js, line 375)
[Log] [GameService] – "init" (GameService.js, line 375)
[Log] [GameService] (2) (GameService.js, line 375)
"player ready:"
{key: "JIm66jvDDDfdfhub9fyV45W7LAj1", image: "assets/images/nonFBPlayerPics_03.png", name: "Jem U."}
[Log] [GameService] – "reset complete!" (GameService.js, line 375)
[Log] [Game] toggleShareOff (game.js, line 175)
[Log] [GameService] – "signOut" (GameService.js, line 375)
[Log] [GameService] (2) (GameService.js, line 375)
"player ready:"
null
[Log] [GameService] – "signOut" (GameService.js, line 375)
[Log] [GameService] – "findOpponent" (GameService.js, line 375)
[Log] [GameService] – "findOpponent rescheduled without player" (GameService.js, line 375)
[Log] [GameService] – "findOpponent" (GameService.js, line 375)
[Log] [GameService] – "findOpponent rescheduled without player" (GameService.js, line 375)
[Log] [GameService] – "findOpponent" (GameService.js, line 375)
[Log] [GameService] – "findOpponent rescheduled without player" (GameService.js, line 375)
[Log] [GameService] – "findOpponent" (GameService.js, line 375)
[Log] [GameService] – "findOpponent rescheduled without player" (GameService.js, line 375)
[Log] [GameService] – "findOpponent" (GameService.js, line 375)
[Log] [GameService] – "findOpponent rescheduled without player" (GameService.js, line 375)
[Log] [GameService] – "findOpponent" (GameService.js, line 375)
[Log] [GameService] – "findOpponent rescheduled without player" (GameService.js, line 375)
[Log] [GameService] – "findOpponent" (GameService.js, line 375)
[Log] [GameService] – "findOpponent rescheduled without player" (GameService.js, line 375)
[Log] [GameService] – "findOpponent" (GameService.js, line 375)
[Log] [GameService] – "findOpponent rescheduled without player" (GameService.js, line 375)
[Log] [GameService] – "findOpponent" (GameService.js, line 375)
[Log] [GameService] – "findOpponent rescheduled without player" (GameService.js, line 375)
[Log] [GameService] – "findOpponent" (GameService.js, line 375)
[Log] [GameService] – "findOpponent rescheduled without player" (GameService.js, line 375)
[Log] [GameService] – "findOpponent" (GameService.js, line 375)
[Log] [GameService] – "findOpponent rescheduled without player" (GameService.js, line 375)
[Log] [GameService] – "findOpponent" (GameService.js, line 375)
[Log] [GameService] – "findOpponent rescheduled without player" (GameService.js, line 375)
[Log] [GameService] – "findOpponent" (GameService.js, line 375)
[Log] [GameService] – "findOpponent rescheduled without player" (GameService.js, line 375)
[Log] [GameService] – "findOpponent" (GameService.js, line 375)
[Log] [GameService] – "findOpponent rescheduled without player" (GameService.js, line 375)
[Log] [GameService] – "findOpponent" (GameService.js, line 375)
[Log] [GameService] – "findOpponent rescheduled without player" (GameService.js, line 375)
[Log] [GameService] – "findOpponent" (GameService.js, line 375)
[Log] [GameService] – "findOpponent rescheduled without player" (GameService.js, line 375)
inciteco commented 7 years ago
[Log] init phaser stuff (phaser.html, line 41)
[Log] [GameService] – "init" (GameService.js, line 375)
[Log] [Game] waitForBootState (game.js, line 158)
[Log]    Phaser CE v2.8.4 | Pixi.js | Canvas | WebAudio     http://phaser.io ♥♥♥ (phaser.min.js, line 3)
[Log] [GameService] (2) (GameService.js, line 375)
"player ready:"
{key: "V1jSrs3FCXgIw3SOnQ8kMhj2WNA2", image: "https://scontent.xx.fbcdn.net/v/t1.0-1/p100x100/10…g?oh=e8ab0b446a54cd35d4962f54d29f533e&oe=5A1DC633", name: "Jennifer Zakur"}
[Log] [Game] startBootState (game.js, line 163)
[Log] [GameService] – "findOpponent" (GameService.js, line 375)
[Log] [GameService] – "findExistingGame" (GameService.js, line 375)
[Log] [GameService] – "most recent game already has a player!" (GameService.js, line 375)
[Log] [GameService] – "starting a new new game instead..." (GameService.js, line 375)
[Log] [GameService] – "createNewGame" (GameService.js, line 375)
[Log] [GameService] (2) (GameService.js, line 375)
"startGameSession"
e {repo: t, path: t, ee: t, ne: false, then: function, …}
[Log] [GameService] (2) (GameService.js, line 375)
"gameUpdate"
{player_1: {image: "https://scontent.xx.fbcdn.net/v/t1.0-1/p100x100/10…g?oh=e8ab0b446a54cd35d4962f54d29f533e&oe=5A1DC633", key: "V1jSrs3FCXgIw3SOnQ8kMhj2WNA2", name: "Jennifer Zakur"}, player_1_joined_at: "2017-09-01T03:16:07.426Z", player_1_score: 0}
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsLocally"
null
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsRemotely"
undefined
[Warning] FIREBASE WARNING: Using an unspecified index. Consider adding ".indexOn": "player_2" at /games/2017-09-01 to your security rules for better performance  (firebase.js, line 320)
[Log] [GameService] (2) (GameService.js, line 375)
"createNewGame done! game.key:"
"-KsvR3MCXDcU0d8j7mwd"
[Log] [GameService] – "switching to simulated opponent" (GameService.js, line 375)
[Log] [GameService] (2) (GameService.js, line 375)
"gameUpdate"
{player_1: {image: "https://scontent.xx.fbcdn.net/v/t1.0-1/p100x100/10…g?oh=e8ab0b446a54cd35d4962f54d29f533e&oe=5A1DC633", key: "V1jSrs3FCXgIw3SOnQ8kMhj2WNA2", name: "Jennifer Zakur"}, player_1_joined_at: "2017-09-01T03:16:07.426Z", player_1_score: 0, player_2: {image: "assets/images/botAnnie.png", key: "-annie-bot-", name: "Annie"}, player_2_joined_at: "2017-09-01T03:16:17.458Z", …}
[Log] [GameService] (2) (GameService.js, line 375)
"setOpponent"
{image: "assets/images/botAnnie.png", key: "-annie-bot-", name: "Annie"}
[Log] [GameService] (2) (GameService.js, line 375)
"remote player arrived:"
{image: "assets/images/botAnnie.png", key: "-annie-bot-", name: "Annie"}
[Log] Opponent has arrived: – {image: "assets/images/botAnnie.png", key: "-annie-bot-", name: "Annie"} (waitforplayer.js, line 157)
[Log] [GameService] (2) (GameService.js, line 375)
"schedule startAt"
Thu Aug 31 2017 20:16:22 GMT-0700 (PDT)
[Log] [GameService] (2) (GameService.js, line 375)
"schedule endAt"
Thu Aug 31 2017 20:17:07 GMT-0700 (PDT)
[Log] [GameService] (3) (GameService.js, line 375)
"schedule duration"
45
"seconds"
[Log] [GameService] (2) (GameService.js, line 375)
"gameUpdate"
{game_end_time: "2017-09-01T03:17:07.495Z", game_start_time: "2017-09-01T03:16:22.495Z", player_1: {image: "https://scontent.xx.fbcdn.net/v/t1.0-1/p100x100/10…g?oh=e8ab0b446a54cd35d4962f54d29f533e&oe=5A1DC633", key: "V1jSrs3FCXgIw3SOnQ8kMhj2WNA2", name: "Jennifer Zakur"}, player_1_joined_at: "2017-09-01T03:16:07.426Z", player_1_score: 0, …}
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsLocally"
null
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsRemotely"
"2017-09-01T03:16:22.495Z"
[Log] [GameService] – "schedule found!" (GameService.js, line 375)
[Log] [GameService] (2) (GameService.js, line 375)
"starting countdown as"
"host"
[Log] [GameService] (2) (GameService.js, line 375)
"countdown started, seconds remaining:"
4.985
[Log] [GameService] – "no scores found yet" (GameService.js, line 375)
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsLocally"
"2017-09-01T03:16:22.495Z"
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsRemotely"
undefined
[Log] [GameService] – "no scores found yet" (GameService.js, line 375)
[Log] [GameService] – "done switched the game to simulated!" (GameService.js, line 375)
[Log] Player 2 pic load completed (waitforplayer.js, line 171)
[Log] [GameService] – "start scheduled" (GameService.js, line 375)
[Log] [GameService] – "onGameplayStart › user should start calling game.makeMove(<Number>) now" (GameService.js, line 375)
[Log] [WaitForPlayerState]: leaving waitforplayer state (waitforplayer.js, line 119)
[Log] [GameService] (3) (GameService.js, line 375)
"game end scheduled for"
44.988
"seconds from now"
[Log] [GameService] (2) (GameService.js, line 375)
"sending my move to the server:"
1
[Log] [GameService] (3) (GameService.js, line 375)
"move allowed"
44.087
"seconds remaining"
[Log] [GameService] (2) (GameService.js, line 375)
"gameUpdate"
{game_end_time: "2017-09-01T03:17:07.495Z", game_start_time: "2017-09-01T03:16:22.495Z", last_to_move: 1, player_1: {image: "https://scontent.xx.fbcdn.net/v/t1.0-1/p100x100/10…g?oh=e8ab0b446a54cd35d4962f54d29f533e&oe=5A1DC633", key: "V1jSrs3FCXgIw3SOnQ8kMhj2WNA2", name: "Jennifer Zakur"}, player_1_joined_at: "2017-09-01T03:16:07.426Z", …}
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsLocally"
"2017-09-01T03:16:22.495Z"
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsRemotely"
"2017-09-01T03:16:22.495Z"
[Log] [GameService] (2) (GameService.js, line 375)
"onPlayerMove:"
1
[Log] [PlayState]: tug – 1 (play.js, line 135)
[Log] [GameService] – "move synced" (GameService.js, line 375)
[Log] [GameService] (2) (GameService.js, line 375)
"gameUpdate"
{game_end_time: "2017-09-01T03:17:07.495Z", game_start_time: "2017-09-01T03:16:22.495Z", last_to_move: 2, player_1: {image: "https://scontent.xx.fbcdn.net/v/t1.0-1/p100x100/10…g?oh=e8ab0b446a54cd35d4962f54d29f533e&oe=5A1DC633", key: "V1jSrs3FCXgIw3SOnQ8kMhj2WNA2", name: "Jennifer Zakur"}, player_1_joined_at: "2017-09-01T03:16:07.426Z", …}
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsLocally"
"2017-09-01T03:16:22.495Z"
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsRemotely"
"2017-09-01T03:16:22.495Z"
[Log] [PlayState]: tug – 1 (play.js, line 135)
[Log] [GameService] – "simulated move synced" (GameService.js, line 375)
[Log] [GameService] (2) (GameService.js, line 375)
"sending my move to the server:"
1
[Log] [GameService] (3) (GameService.js, line 375)
"move allowed"
43.274
"seconds remaining"
[Log] [GameService] (2) (GameService.js, line 375)
"gameUpdate"
{game_end_time: "2017-09-01T03:17:07.495Z", game_start_time: "2017-09-01T03:16:22.495Z", last_to_move: 1, player_1: {image: "https://scontent.xx.fbcdn.net/v/t1.0-1/p100x100/10…g?oh=e8ab0b446a54cd35d4962f54d29f533e&oe=5A1DC633", key: "V1jSrs3FCXgIw3SOnQ8kMhj2WNA2", name: "Jennifer Zakur"}, player_1_joined_at: "2017-09-01T03:16:07.426Z", …}
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsLocally"
"2017-09-01T03:16:22.495Z"
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsRemotely"
"2017-09-01T03:16:22.495Z"
[Log] [GameService] (2) (GameService.js, line 375)
"onPlayerMove:"
1
[Log] [PlayState]: tug – 2 (play.js, line 135)
[Log] [GameService] – "move synced" (GameService.js, line 375)
[Log] [GameService] (2) (GameService.js, line 375)
"gameUpdate"
{game_end_time: "2017-09-01T03:17:07.495Z", game_start_time: "2017-09-01T03:16:22.495Z", last_to_move: 2, player_1: {image: "https://scontent.xx.fbcdn.net/v/t1.0-1/p100x100/10…g?oh=e8ab0b446a54cd35d4962f54d29f533e&oe=5A1DC633", key: "V1jSrs3FCXgIw3SOnQ8kMhj2WNA2", name: "Jennifer Zakur"}, player_1_joined_at: "2017-09-01T03:16:07.426Z", …}
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsLocally"
"2017-09-01T03:16:22.495Z"
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsRemotely"
"2017-09-01T03:16:22.495Z"
[Log] [PlayState]: tug – -1 (play.js, line 135)
[Log] [GameService] – "simulated move synced" (GameService.js, line 375)
[Log] [GameService] (2) (GameService.js, line 375)
"sending my move to the server:"
2
[Log] [GameService] (3) (GameService.js, line 375)
"move allowed"
42.44
"seconds remaining"
[Log] [GameService] (2) (GameService.js, line 375)
"gameUpdate"
{game_end_time: "2017-09-01T03:17:07.495Z", game_start_time: "2017-09-01T03:16:22.495Z", last_to_move: 1, player_1: {image: "https://scontent.xx.fbcdn.net/v/t1.0-1/p100x100/10…g?oh=e8ab0b446a54cd35d4962f54d29f533e&oe=5A1DC633", key: "V1jSrs3FCXgIw3SOnQ8kMhj2WNA2", name: "Jennifer Zakur"}, player_1_joined_at: "2017-09-01T03:16:07.426Z", …}
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsLocally"
"2017-09-01T03:16:22.495Z"
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsRemotely"
"2017-09-01T03:16:22.495Z"
[Log] [GameService] (2) (GameService.js, line 375)
"onPlayerMove:"
2
[Log] [PlayState]: tug – 1 (play.js, line 135)
[Log] [GameService] – "move synced" (GameService.js, line 375)
[Log] [GameService] (2) (GameService.js, line 375)
"gameUpdate"
{game_end_time: "2017-09-01T03:17:07.495Z", game_start_time: "2017-09-01T03:16:22.495Z", last_to_move: 2, player_1: {image: "https://scontent.xx.fbcdn.net/v/t1.0-1/p100x100/10…g?oh=e8ab0b446a54cd35d4962f54d29f533e&oe=5A1DC633", key: "V1jSrs3FCXgIw3SOnQ8kMhj2WNA2", name: "Jennifer Zakur"}, player_1_joined_at: "2017-09-01T03:16:07.426Z", …}
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsLocally"
"2017-09-01T03:16:22.495Z"
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsRemotely"
"2017-09-01T03:16:22.495Z"
[Log] [PlayState]: tug – -2 (play.js, line 135)
[Log] [GameService] (2) (GameService.js, line 375)
"sending my move to the server:"
5
[Log] [GameService] (3) (GameService.js, line 375)
"move allowed"
41.931
"seconds remaining"
[Log] [GameService] (2) (GameService.js, line 375)
"gameUpdate"
{game_end_time: "2017-09-01T03:17:07.495Z", game_start_time: "2017-09-01T03:16:22.495Z", last_to_move: 1, player_1: {image: "https://scontent.xx.fbcdn.net/v/t1.0-1/p100x100/10…g?oh=e8ab0b446a54cd35d4962f54d29f533e&oe=5A1DC633", key: "V1jSrs3FCXgIw3SOnQ8kMhj2WNA2", name: "Jennifer Zakur"}, player_1_joined_at: "2017-09-01T03:16:07.426Z", …}
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsLocally"
"2017-09-01T03:16:22.495Z"
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsRemotely"
"2017-09-01T03:16:22.495Z"
[Log] [GameService] (2) (GameService.js, line 375)
"onPlayerMove:"
5
[Log] [PlayState]: tug – 3 (play.js, line 135)
[Log] [GameService] – "simulated move synced" (GameService.js, line 375)
[Log] [GameService] – "move synced" (GameService.js, line 375)
[Log] [GameService] (2) (GameService.js, line 375)
"sending my move to the server:"
15
[Log] [GameService] (3) (GameService.js, line 375)
"move allowed"
41.159
"seconds remaining"
[Log] [GameService] (2) (GameService.js, line 375)
"gameUpdate"
{game_end_time: "2017-09-01T03:17:07.495Z", game_start_time: "2017-09-01T03:16:22.495Z", last_to_move: 1, player_1: {image: "https://scontent.xx.fbcdn.net/v/t1.0-1/p100x100/10…g?oh=e8ab0b446a54cd35d4962f54d29f533e&oe=5A1DC633", key: "V1jSrs3FCXgIw3SOnQ8kMhj2WNA2", name: "Jennifer Zakur"}, player_1_joined_at: "2017-09-01T03:16:07.426Z", …}
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsLocally"
"2017-09-01T03:16:22.495Z"
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsRemotely"
"2017-09-01T03:16:22.495Z"
[Log] [GameService] (2) (GameService.js, line 375)
"onPlayerMove:"
15
[Log] [PlayState]: tug – 18 (play.js, line 135)
[Log] [GameService] – "move synced" (GameService.js, line 375)
[Log] [GameService] (2) (GameService.js, line 375)
"gameUpdate"
{game_end_time: "2017-09-01T03:17:07.495Z", game_start_time: "2017-09-01T03:16:22.495Z", last_to_move: 2, player_1: {image: "https://scontent.xx.fbcdn.net/v/t1.0-1/p100x100/10…g?oh=e8ab0b446a54cd35d4962f54d29f533e&oe=5A1DC633", key: "V1jSrs3FCXgIw3SOnQ8kMhj2WNA2", name: "Jennifer Zakur"}, player_1_joined_at: "2017-09-01T03:16:07.426Z", …}
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsLocally"
"2017-09-01T03:16:22.495Z"
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsRemotely"
"2017-09-01T03:16:22.495Z"
[Log] [PlayState]: tug – 12 (play.js, line 135)
[Log] [GameService] – "simulated move synced" (GameService.js, line 375)
[Log] [GameService] (2) (GameService.js, line 375)
"sending my move to the server:"
2
[Log] [GameService] (3) (GameService.js, line 375)
"move allowed"
40.759
"seconds remaining"
[Log] [GameService] (2) (GameService.js, line 375)
"gameUpdate"
{game_end_time: "2017-09-01T03:17:07.495Z", game_start_time: "2017-09-01T03:16:22.495Z", last_to_move: 1, player_1: {image: "https://scontent.xx.fbcdn.net/v/t1.0-1/p100x100/10…g?oh=e8ab0b446a54cd35d4962f54d29f533e&oe=5A1DC633", key: "V1jSrs3FCXgIw3SOnQ8kMhj2WNA2", name: "Jennifer Zakur"}, player_1_joined_at: "2017-09-01T03:16:07.426Z", …}
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsLocally"
"2017-09-01T03:16:22.495Z"
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsRemotely"
"2017-09-01T03:16:22.495Z"
[Log] [GameService] (2) (GameService.js, line 375)
"onPlayerMove:"
2
[Log] [PlayState]: tug – 14 (play.js, line 135)
[Log] [GameService] – "move synced" (GameService.js, line 375)
[Log] [GameService] (2) (GameService.js, line 375)
"sending my move to the server:"
5
[Log] [GameService] (3) (GameService.js, line 375)
"move allowed"
40.31
"seconds remaining"
[Log] [GameService] (2) (GameService.js, line 375)
"gameUpdate"
{game_end_time: "2017-09-01T03:17:07.495Z", game_start_time: "2017-09-01T03:16:22.495Z", last_to_move: 1, player_1: {image: "https://scontent.xx.fbcdn.net/v/t1.0-1/p100x100/10…g?oh=e8ab0b446a54cd35d4962f54d29f533e&oe=5A1DC633", key: "V1jSrs3FCXgIw3SOnQ8kMhj2WNA2", name: "Jennifer Zakur"}, player_1_joined_at: "2017-09-01T03:16:07.426Z", …}
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsLocally"
"2017-09-01T03:16:22.495Z"
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsRemotely"
"2017-09-01T03:16:22.495Z"
[Log] [GameService] (2) (GameService.js, line 375)
"onPlayerMove:"
5
[Log] [PlayState]: tug – 19 (play.js, line 135)
[Log] [GameService] – "move synced" (GameService.js, line 375)
[Log] [GameService] (2) (GameService.js, line 375)
"gameUpdate"
{game_end_time: "2017-09-01T03:17:07.495Z", game_start_time: "2017-09-01T03:16:22.495Z", last_to_move: 2, player_1: {image: "https://scontent.xx.fbcdn.net/v/t1.0-1/p100x100/10…g?oh=e8ab0b446a54cd35d4962f54d29f533e&oe=5A1DC633", key: "V1jSrs3FCXgIw3SOnQ8kMhj2WNA2", name: "Jennifer Zakur"}, player_1_joined_at: "2017-09-01T03:16:07.426Z", …}
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsLocally"
"2017-09-01T03:16:22.495Z"
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsRemotely"
"2017-09-01T03:16:22.495Z"
[Log] [PlayState]: tug – 14 (play.js, line 135)
[Log] [GameService] (2) (GameService.js, line 375)
"sending my move to the server:"
-4.5
[Log] [GameService] (3) (GameService.js, line 375)
"move allowed"
39.946
"seconds remaining"
[Log] [GameService] (2) (GameService.js, line 375)
"gameUpdate"
{game_end_time: "2017-09-01T03:17:07.495Z", game_start_time: "2017-09-01T03:16:22.495Z", last_to_move: 1, player_1: {image: "https://scontent.xx.fbcdn.net/v/t1.0-1/p100x100/10…g?oh=e8ab0b446a54cd35d4962f54d29f533e&oe=5A1DC633", key: "V1jSrs3FCXgIw3SOnQ8kMhj2WNA2", name: "Jennifer Zakur"}, player_1_joined_at: "2017-09-01T03:16:07.426Z", …}
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsLocally"
"2017-09-01T03:16:22.495Z"
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsRemotely"
"2017-09-01T03:16:22.495Z"
[Log] [GameService] (2) (GameService.js, line 375)
"onPlayerMove:"
-4
[Log] [PlayState]: tug – 10 (play.js, line 135)
[Log] [GameService] – "simulated move synced" (GameService.js, line 375)
[Log] [GameService] – "move synced" (GameService.js, line 375)
[Log] [GameService] (2) (GameService.js, line 375)
"sending my move to the server:"
4
[Log] [GameService] (3) (GameService.js, line 375)
"move allowed"
39.492
"seconds remaining"
[Log] [GameService] (2) (GameService.js, line 375)
"gameUpdate"
{game_end_time: "2017-09-01T03:17:07.495Z", game_start_time: "2017-09-01T03:16:22.495Z", last_to_move: 1, player_1: {image: "https://scontent.xx.fbcdn.net/v/t1.0-1/p100x100/10…g?oh=e8ab0b446a54cd35d4962f54d29f533e&oe=5A1DC633", key: "V1jSrs3FCXgIw3SOnQ8kMhj2WNA2", name: "Jennifer Zakur"}, player_1_joined_at: "2017-09-01T03:16:07.426Z", …}
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsLocally"
"2017-09-01T03:16:22.495Z"
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsRemotely"
"2017-09-01T03:16:22.495Z"
[Log] [GameService] (2) (GameService.js, line 375)
"onPlayerMove:"
4
[Log] [PlayState]: tug – 14 (play.js, line 135)
[Log] [GameService] – "move synced" (GameService.js, line 375)
[Log] [GameService] (2) (GameService.js, line 375)
"sending my move to the server:"
-4.5
[Log] [GameService] (3) (GameService.js, line 375)
"move allowed"
39.048
"seconds remaining"
[Log] [GameService] (2) (GameService.js, line 375)
"gameUpdate"
{game_end_time: "2017-09-01T03:17:07.495Z", game_start_time: "2017-09-01T03:16:22.495Z", last_to_move: 1, player_1: {image: "https://scontent.xx.fbcdn.net/v/t1.0-1/p100x100/10…g?oh=e8ab0b446a54cd35d4962f54d29f533e&oe=5A1DC633", key: "V1jSrs3FCXgIw3SOnQ8kMhj2WNA2", name: "Jennifer Zakur"}, player_1_joined_at: "2017-09-01T03:16:07.426Z", …}
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsLocally"
"2017-09-01T03:16:22.495Z"
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsRemotely"
"2017-09-01T03:16:22.495Z"
[Log] [GameService] (2) (GameService.js, line 375)
"onPlayerMove:"
-4
[Log] [PlayState]: tug – 10 (play.js, line 135)
[Log] [GameService] (2) (GameService.js, line 375)
"gameUpdate"
{game_end_time: "2017-09-01T03:17:07.495Z", game_start_time: "2017-09-01T03:16:22.495Z", last_to_move: 2, player_1: {image: "https://scontent.xx.fbcdn.net/v/t1.0-1/p100x100/10…g?oh=e8ab0b446a54cd35d4962f54d29f533e&oe=5A1DC633", key: "V1jSrs3FCXgIw3SOnQ8kMhj2WNA2", name: "Jennifer Zakur"}, player_1_joined_at: "2017-09-01T03:16:07.426Z", …}
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsLocally"
"2017-09-01T03:16:22.495Z"
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsRemotely"
"2017-09-01T03:16:22.495Z"
[Log] [PlayState]: tug – 3 (play.js, line 135)
[Log] [GameService] – "move synced" (GameService.js, line 375)
[Log] [GameService] – "simulated move synced" (GameService.js, line 375)
[Log] [GameService] (2) (GameService.js, line 375)
"sending my move to the server:"
-4.5
[Log] [GameService] (3) (GameService.js, line 375)
"move allowed"
38.578
"seconds remaining"
[Log] [GameService] (2) (GameService.js, line 375)
"gameUpdate"
{game_end_time: "2017-09-01T03:17:07.495Z", game_start_time: "2017-09-01T03:16:22.495Z", last_to_move: 1, player_1: {image: "https://scontent.xx.fbcdn.net/v/t1.0-1/p100x100/10…g?oh=e8ab0b446a54cd35d4962f54d29f533e&oe=5A1DC633", key: "V1jSrs3FCXgIw3SOnQ8kMhj2WNA2", name: "Jennifer Zakur"}, player_1_joined_at: "2017-09-01T03:16:07.426Z", …}
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsLocally"
"2017-09-01T03:16:22.495Z"
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsRemotely"
"2017-09-01T03:16:22.495Z"
[Log] [GameService] (2) (GameService.js, line 375)
"onPlayerMove:"
-4
[Log] [PlayState]: tug – -1 (play.js, line 135)
[Log] [GameService] – "move synced" (GameService.js, line 375)
[Log] [GameService] (2) (GameService.js, line 375)
"sending my move to the server:"
5
[Log] [GameService] (3) (GameService.js, line 375)
"move allowed"
38.181
"seconds remaining"
[Log] [GameService] (2) (GameService.js, line 375)
"gameUpdate"
{game_end_time: "2017-09-01T03:17:07.495Z", game_start_time: "2017-09-01T03:16:22.495Z", last_to_move: 1, player_1: {image: "https://scontent.xx.fbcdn.net/v/t1.0-1/p100x100/10…g?oh=e8ab0b446a54cd35d4962f54d29f533e&oe=5A1DC633", key: "V1jSrs3FCXgIw3SOnQ8kMhj2WNA2", name: "Jennifer Zakur"}, player_1_joined_at: "2017-09-01T03:16:07.426Z", …}
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsLocally"
"2017-09-01T03:16:22.495Z"
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsRemotely"
"2017-09-01T03:16:22.495Z"
[Log] [GameService] (2) (GameService.js, line 375)
"onPlayerMove:"
5
[Log] [PlayState]: tug – 4 (play.js, line 135)
[Log] [GameService] – "move synced" (GameService.js, line 375)
[Log] [GameService] (2) (GameService.js, line 375)
"gameUpdate"
{game_end_time: "2017-09-01T03:17:07.495Z", game_start_time: "2017-09-01T03:16:22.495Z", last_to_move: 2, player_1: {image: "https://scontent.xx.fbcdn.net/v/t1.0-1/p100x100/10…g?oh=e8ab0b446a54cd35d4962f54d29f533e&oe=5A1DC633", key: "V1jSrs3FCXgIw3SOnQ8kMhj2WNA2", name: "Jennifer Zakur"}, player_1_joined_at: "2017-09-01T03:16:07.426Z", …}
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsLocally"
"2017-09-01T03:16:22.495Z"
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsRemotely"
"2017-09-01T03:16:22.495Z"
[Log] [PlayState]: tug – 1 (play.js, line 135)
[Log] [GameService] – "simulated move synced" (GameService.js, line 375)
[Log] [GameService] (2) (GameService.js, line 375)
"sending my move to the server:"
5
[Log] [GameService] (3) (GameService.js, line 375)
"move allowed"
37.575
"seconds remaining"
[Log] [GameService] (2) (GameService.js, line 375)
"gameUpdate"
{game_end_time: "2017-09-01T03:17:07.495Z", game_start_time: "2017-09-01T03:16:22.495Z", last_to_move: 1, player_1: {image: "https://scontent.xx.fbcdn.net/v/t1.0-1/p100x100/10…g?oh=e8ab0b446a54cd35d4962f54d29f533e&oe=5A1DC633", key: "V1jSrs3FCXgIw3SOnQ8kMhj2WNA2", name: "Jennifer Zakur"}, player_1_joined_at: "2017-09-01T03:16:07.426Z", …}
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsLocally"
"2017-09-01T03:16:22.495Z"
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsRemotely"
"2017-09-01T03:16:22.495Z"
[Log] [GameService] (2) (GameService.js, line 375)
"onPlayerMove:"
5
[Log] [PlayState]: tug – 6 (play.js, line 135)
[Log] [GameService] – "move synced" (GameService.js, line 375)
[Log] [GameService] (2) (GameService.js, line 375)
"sending my move to the server:"
10
[Log] [GameService] (3) (GameService.js, line 375)
"move allowed"
37.042
"seconds remaining"
[Log] [GameService] (2) (GameService.js, line 375)
"gameUpdate"
{game_end_time: "2017-09-01T03:17:07.495Z", game_start_time: "2017-09-01T03:16:22.495Z", last_to_move: 1, player_1: {image: "https://scontent.xx.fbcdn.net/v/t1.0-1/p100x100/10…g?oh=e8ab0b446a54cd35d4962f54d29f533e&oe=5A1DC633", key: "V1jSrs3FCXgIw3SOnQ8kMhj2WNA2", name: "Jennifer Zakur"}, player_1_joined_at: "2017-09-01T03:16:07.426Z", …}
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsLocally"
"2017-09-01T03:16:22.495Z"
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsRemotely"
"2017-09-01T03:16:22.495Z"
[Log] [GameService] (2) (GameService.js, line 375)
"onPlayerMove:"
10
[Log] [PlayState]: tug – 16 (play.js, line 135)
[Log] [GameService] (2) (GameService.js, line 375)
"gameUpdate"
{game_end_time: "2017-09-01T03:17:07.495Z", game_start_time: "2017-09-01T03:16:22.495Z", last_to_move: 2, player_1: {image: "https://scontent.xx.fbcdn.net/v/t1.0-1/p100x100/10…g?oh=e8ab0b446a54cd35d4962f54d29f533e&oe=5A1DC633", key: "V1jSrs3FCXgIw3SOnQ8kMhj2WNA2", name: "Jennifer Zakur"}, player_1_joined_at: "2017-09-01T03:16:07.426Z", …}
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsLocally"
"2017-09-01T03:16:22.495Z"
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsRemotely"
"2017-09-01T03:16:22.495Z"
[Log] [PlayState]: tug – 16 (play.js, line 135)
[Log] [GameService] – "move synced" (GameService.js, line 375)
[Log] [GameService] – "simulated move synced" (GameService.js, line 375)
[Log] [GameService] (2) (GameService.js, line 375)
"sending my move to the server:"
15
[Log] [GameService] (3) (GameService.js, line 375)
"move allowed"
36.576
"seconds remaining"
[Log] [GameService] (2) (GameService.js, line 375)
"gameUpdate"
{game_end_time: "2017-09-01T03:17:07.495Z", game_start_time: "2017-09-01T03:16:22.495Z", last_to_move: 1, player_1: {image: "https://scontent.xx.fbcdn.net/v/t1.0-1/p100x100/10…g?oh=e8ab0b446a54cd35d4962f54d29f533e&oe=5A1DC633", key: "V1jSrs3FCXgIw3SOnQ8kMhj2WNA2", name: "Jennifer Zakur"}, player_1_joined_at: "2017-09-01T03:16:07.426Z", …}
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsLocally"
"2017-09-01T03:16:22.495Z"
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsRemotely"
"2017-09-01T03:16:22.495Z"
[Log] [GameService] (2) (GameService.js, line 375)
"onPlayerMove:"
15
[Log] [PlayState]: tug – 31 (play.js, line 135)
[Log] [GameService] – "move synced" (GameService.js, line 375)
[Log] [GameService] (2) (GameService.js, line 375)
"sending my move to the server:"
10
[Log] [GameService] (3) (GameService.js, line 375)
"move allowed"
36.026
"seconds remaining"
[Log] [GameService] (2) (GameService.js, line 375)
"gameUpdate"
{game_end_time: "2017-09-01T03:17:07.495Z", game_start_time: "2017-09-01T03:16:22.495Z", last_to_move: 1, player_1: {image: "https://scontent.xx.fbcdn.net/v/t1.0-1/p100x100/10…g?oh=e8ab0b446a54cd35d4962f54d29f533e&oe=5A1DC633", key: "V1jSrs3FCXgIw3SOnQ8kMhj2WNA2", name: "Jennifer Zakur"}, player_1_joined_at: "2017-09-01T03:16:07.426Z", …}
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsLocally"
"2017-09-01T03:16:22.495Z"
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsRemotely"
"2017-09-01T03:16:22.495Z"
[Log] [GameService] (2) (GameService.js, line 375)
"onPlayerMove:"
10
[Log] [PlayState]: tug – 41 (play.js, line 135)
[Log] [GameService] (2) (GameService.js, line 375)
"gameUpdate"
{game_end_time: "2017-09-01T03:17:07.495Z", game_start_time: "2017-09-01T03:16:22.495Z", last_to_move: 2, player_1: {image: "https://scontent.xx.fbcdn.net/v/t1.0-1/p100x100/10…g?oh=e8ab0b446a54cd35d4962f54d29f533e&oe=5A1DC633", key: "V1jSrs3FCXgIw3SOnQ8kMhj2WNA2", name: "Jennifer Zakur"}, player_1_joined_at: "2017-09-01T03:16:07.426Z", …}
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsLocally"
"2017-09-01T03:16:22.495Z"
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsRemotely"
"2017-09-01T03:16:22.495Z"
[Log] [PlayState]: tug – 37 (play.js, line 135)
[Log] [GameService] – "move synced" (GameService.js, line 375)
[Log] [GameService] – "simulated move synced" (GameService.js, line 375)
[Log] [GameService] (2) (GameService.js, line 375)
"sending my move to the server:"
15
[Log] [GameService] (3) (GameService.js, line 375)
"move allowed"
35.593
"seconds remaining"
[Log] [GameService] (2) (GameService.js, line 375)
"gameUpdate"
{game_end_time: "2017-09-01T03:17:07.495Z", game_start_time: "2017-09-01T03:16:22.495Z", last_to_move: 1, player_1: {image: "https://scontent.xx.fbcdn.net/v/t1.0-1/p100x100/10…g?oh=e8ab0b446a54cd35d4962f54d29f533e&oe=5A1DC633", key: "V1jSrs3FCXgIw3SOnQ8kMhj2WNA2", name: "Jennifer Zakur"}, player_1_joined_at: "2017-09-01T03:16:07.426Z", …}
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsLocally"
"2017-09-01T03:16:22.495Z"
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsRemotely"
"2017-09-01T03:16:22.495Z"
[Log] [GameService] (2) (GameService.js, line 375)
"onPlayerMove:"
15
[Log] [PlayState]: tug – 52 (play.js, line 135)
[Log] [GameService] – "move synced" (GameService.js, line 375)
[Log] [GameService] (2) (GameService.js, line 375)
"sending my move to the server:"
15
[Log] [GameService] (3) (GameService.js, line 375)
"move allowed"
35.161
"seconds remaining"
[Log] [GameService] (2) (GameService.js, line 375)
"gameUpdate"
{game_end_time: "2017-09-01T03:17:07.495Z", game_start_time: "2017-09-01T03:16:22.495Z", last_to_move: 1, player_1: {image: "https://scontent.xx.fbcdn.net/v/t1.0-1/p100x100/10…g?oh=e8ab0b446a54cd35d4962f54d29f533e&oe=5A1DC633", key: "V1jSrs3FCXgIw3SOnQ8kMhj2WNA2", name: "Jennifer Zakur"}, player_1_joined_at: "2017-09-01T03:16:07.426Z", …}
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsLocally"
"2017-09-01T03:16:22.495Z"
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsRemotely"
"2017-09-01T03:16:22.495Z"
[Log] [GameService] (2) (GameService.js, line 375)
"onPlayerMove:"
15
[Log] [PlayState]: tug – 67 (play.js, line 135)
[Log] [GameService] – "move synced" (GameService.js, line 375)
[Log] [GameService] (2) (GameService.js, line 375)
"gameUpdate"
{game_end_time: "2017-09-01T03:17:07.495Z", game_start_time: "2017-09-01T03:16:22.495Z", last_to_move: 2, player_1: {image: "https://scontent.xx.fbcdn.net/v/t1.0-1/p100x100/10…g?oh=e8ab0b446a54cd35d4962f54d29f533e&oe=5A1DC633", key: "V1jSrs3FCXgIw3SOnQ8kMhj2WNA2", name: "Jennifer Zakur"}, player_1_joined_at: "2017-09-01T03:16:07.426Z", …}
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsLocally"
"2017-09-01T03:16:22.495Z"
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsRemotely"
"2017-09-01T03:16:22.495Z"
[Log] [PlayState]: tug – 65 (play.js, line 135)
[Log] [GameService] – "simulated move synced" (GameService.js, line 375)
[Log] [GameService] (2) (GameService.js, line 375)
"sending my move to the server:"
10
[Log] [GameService] (3) (GameService.js, line 375)
"move allowed"
34.731
"seconds remaining"
[Log] [GameService] (2) (GameService.js, line 375)
"gameUpdate"
{game_end_time: "2017-09-01T03:17:07.495Z", game_start_time: "2017-09-01T03:16:22.495Z", last_to_move: 1, player_1: {image: "https://scontent.xx.fbcdn.net/v/t1.0-1/p100x100/10…g?oh=e8ab0b446a54cd35d4962f54d29f533e&oe=5A1DC633", key: "V1jSrs3FCXgIw3SOnQ8kMhj2WNA2", name: "Jennifer Zakur"}, player_1_joined_at: "2017-09-01T03:16:07.426Z", …}
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsLocally"
"2017-09-01T03:16:22.495Z"
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsRemotely"
"2017-09-01T03:16:22.495Z"
[Log] [GameService] (2) (GameService.js, line 375)
"onPlayerMove:"
10
[Log] [PlayState]: tug – 75 (play.js, line 135)
[Log] [GameService] – "move synced" (GameService.js, line 375)
[Log] [GameService] (2) (GameService.js, line 375)
"sending my move to the server:"
10
[Log] [GameService] (3) (GameService.js, line 375)
"move allowed"
34.302
"seconds remaining"
[Log] [GameService] (2) (GameService.js, line 375)
"gameUpdate"
{game_end_time: "2017-09-01T03:17:07.495Z", game_start_time: "2017-09-01T03:16:22.495Z", last_to_move: 1, player_1: {image: "https://scontent.xx.fbcdn.net/v/t1.0-1/p100x100/10…g?oh=e8ab0b446a54cd35d4962f54d29f533e&oe=5A1DC633", key: "V1jSrs3FCXgIw3SOnQ8kMhj2WNA2", name: "Jennifer Zakur"}, player_1_joined_at: "2017-09-01T03:16:07.426Z", …}
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsLocally"
"2017-09-01T03:16:22.495Z"
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsRemotely"
"2017-09-01T03:16:22.495Z"
[Log] [GameService] (2) (GameService.js, line 375)
"onPlayerMove:"
10
[Log] [PlayState]: tug – 85 (play.js, line 135)
[Log] [GameService] – "move synced" (GameService.js, line 375)
[Log] [GameService] (2) (GameService.js, line 375)
"gameUpdate"
{game_end_time: "2017-09-01T03:17:07.495Z", game_start_time: "2017-09-01T03:16:22.495Z", last_to_move: 2, player_1: {image: "https://scontent.xx.fbcdn.net/v/t1.0-1/p100x100/10…g?oh=e8ab0b446a54cd35d4962f54d29f533e&oe=5A1DC633", key: "V1jSrs3FCXgIw3SOnQ8kMhj2WNA2", name: "Jennifer Zakur"}, player_1_joined_at: "2017-09-01T03:16:07.426Z", …}
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsLocally"
"2017-09-01T03:16:22.495Z"
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsRemotely"
"2017-09-01T03:16:22.495Z"
[Log] [PlayState]: tug – 80 (play.js, line 135)
[Log] [GameService] (2) (GameService.js, line 375)
"sending my move to the server:"
10
[Log] [GameService] (3) (GameService.js, line 375)
"move allowed"
33.892
"seconds remaining"
[Log] [GameService] (2) (GameService.js, line 375)
"gameUpdate"
{game_end_time: "2017-09-01T03:17:07.495Z", game_start_time: "2017-09-01T03:16:22.495Z", last_to_move: 1, player_1: {image: "https://scontent.xx.fbcdn.net/v/t1.0-1/p100x100/10…g?oh=e8ab0b446a54cd35d4962f54d29f533e&oe=5A1DC633", key: "V1jSrs3FCXgIw3SOnQ8kMhj2WNA2", name: "Jennifer Zakur"}, player_1_joined_at: "2017-09-01T03:16:07.426Z", …}
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsLocally"
"2017-09-01T03:16:22.495Z"
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsRemotely"
"2017-09-01T03:16:22.495Z"
[Log] [GameService] (2) (GameService.js, line 375)
"onPlayerMove:"
10
[Log] [PlayState]: tug – 90 (play.js, line 135)
[Log] [GameService] – "simulated move synced" (GameService.js, line 375)
[Log] [GameService] – "move synced" (GameService.js, line 375)
[Log] [GameService] (2) (GameService.js, line 375)
"sending my move to the server:"
-4.5
[Log] [GameService] (3) (GameService.js, line 375)
"move allowed"
33.479
"seconds remaining"
[Log] [GameService] (2) (GameService.js, line 375)
"gameUpdate"
{game_end_time: "2017-09-01T03:17:07.495Z", game_start_time: "2017-09-01T03:16:22.495Z", last_to_move: 1, player_1: {image: "https://scontent.xx.fbcdn.net/v/t1.0-1/p100x100/10…g?oh=e8ab0b446a54cd35d4962f54d29f533e&oe=5A1DC633", key: "V1jSrs3FCXgIw3SOnQ8kMhj2WNA2", name: "Jennifer Zakur"}, player_1_joined_at: "2017-09-01T03:16:07.426Z", …}
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsLocally"
"2017-09-01T03:16:22.495Z"
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsRemotely"
"2017-09-01T03:16:22.495Z"
[Log] [GameService] (2) (GameService.js, line 375)
"onPlayerMove:"
-4
[Log] [PlayState]: tug – 86 (play.js, line 135)
[Log] [GameService] – "move synced" (GameService.js, line 375)
[Log] [GameService] (2) (GameService.js, line 375)
"sending my move to the server:"
10
[Log] [GameService] (3) (GameService.js, line 375)
"move allowed"
33.025
"seconds remaining"
[Log] [GameService] (2) (GameService.js, line 375)
"gameUpdate"
{game_end_time: "2017-09-01T03:17:07.495Z", game_start_time: "2017-09-01T03:16:22.495Z", last_to_move: 1, player_1: {image: "https://scontent.xx.fbcdn.net/v/t1.0-1/p100x100/10…g?oh=e8ab0b446a54cd35d4962f54d29f533e&oe=5A1DC633", key: "V1jSrs3FCXgIw3SOnQ8kMhj2WNA2", name: "Jennifer Zakur"}, player_1_joined_at: "2017-09-01T03:16:07.426Z", …}
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsLocally"
"2017-09-01T03:16:22.495Z"
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsRemotely"
"2017-09-01T03:16:22.495Z"
[Log] [GameService] (2) (GameService.js, line 375)
"onPlayerMove:"
10
[Log] [PlayState]: tug – 96 (play.js, line 135)
[Log] [GameService] (2) (GameService.js, line 375)
"gameUpdate"
{game_end_time: "2017-09-01T03:17:07.495Z", game_start_time: "2017-09-01T03:16:22.495Z", last_to_move: 2, player_1: {image: "https://scontent.xx.fbcdn.net/v/t1.0-1/p100x100/10…g?oh=e8ab0b446a54cd35d4962f54d29f533e&oe=5A1DC633", key: "V1jSrs3FCXgIw3SOnQ8kMhj2WNA2", name: "Jennifer Zakur"}, player_1_joined_at: "2017-09-01T03:16:07.426Z", …}
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsLocally"
"2017-09-01T03:16:22.495Z"
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsRemotely"
"2017-09-01T03:16:22.495Z"
[Log] [PlayState]: tug – 95 (play.js, line 135)
[Log] [GameService] – "move synced" (GameService.js, line 375)
[Log] [GameService] – "simulated move synced" (GameService.js, line 375)
[Log] [GameService] (2) (GameService.js, line 375)
"sending my move to the server:"
10
[Log] [GameService] (3) (GameService.js, line 375)
"move allowed"
32.608
"seconds remaining"
[Log] [GameService] (2) (GameService.js, line 375)
"gameUpdate"
{game_end_time: "2017-09-01T03:17:07.495Z", game_start_time: "2017-09-01T03:16:22.495Z", last_to_move: 1, player_1: {image: "https://scontent.xx.fbcdn.net/v/t1.0-1/p100x100/10…g?oh=e8ab0b446a54cd35d4962f54d29f533e&oe=5A1DC633", key: "V1jSrs3FCXgIw3SOnQ8kMhj2WNA2", name: "Jennifer Zakur"}, player_1_joined_at: "2017-09-01T03:16:07.426Z", …}
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsLocally"
"2017-09-01T03:16:22.495Z"
[Log] [GameService] (3) (GameService.js, line 375)
"checkIfStartScheduled"
"scheduleExistsRemotely"
"2017-09-01T03:16:22.495Z"
[Log] [GameService] (2) (GameService.js, line 375)
"onPlayerMove:"
10
[Log] [PlayState]: tug – 105 (play.js, line 135)
[Log] [GameService] – "endGame called" (GameService.js, line 375)
[Log] [GameService] – "final game state:" (GameService.js, line 375)
[Log] [GameService] (2) (GameService.js, line 375)
"- finalScore?:"
95
[Log] [GameService] (2) (GameService.js, line 375)
"- tie?:"
false
[Log] [GameService] (2) (GameService.js, line 375)
"- playingAsPlayer1?:"
true
[Log] [GameService] (2) (GameService.js, line 375)
"- finalGameState.last_to_move?:"
2
[Log] [GameService] (2) (GameService.js, line 375)
"- playerWon?:"
true
[Log] [GameService] (2) (GameService.js, line 375)
"gameUpdate"
{finalScore: 95, game_end_time: "2017-09-01T03:17:07.495Z", game_ended: true, game_ended_at: "2017-09-01T03:16:34.900Z", game_start_time: "2017-09-01T03:16:22.495Z", …}
[Log] [GameService] (2) (GameService.js, line 375)
"game has ended! playerWon:"
true
[Log] [GameService] – "clearAllTimers" (GameService.js, line 375)
[Log] [GameService] (2) (GameService.js, line 375)
"onGameplayEnd, user won?"
true
[Log] [WaitForPlayerState]: leaving waitforplayer state (waitforplayer.js, line 119)
[Log] [PlayState]: leaving play state (play.js, line 188)
[Log] [GameService] – "user should be taken to results screen" (GameService.js, line 375)
[Log] [PlayState]: onGameplayEnd, user won? (2) (play.js, line 180)
true
true
[Log] [GameService] – "endGameSession" (GameService.js, line 375)
[Log] [GameService] – "game has ended, aborting updates!" (GameService.js, line 375)
[Log] [GameService] – "move synced" (GameService.js, line 375)
[Log] [GameService] – "game conclusion saved!" (GameService.js, line 375)
[Log] [Game] toggleShareOn (game.js, line 168)
[Log] [Game] playAgain (game.js, line 186)
[Log] [GameService] – "resetting..." (GameService.js, line 375)
[Log] [GameService] – "clearAllTimers" (GameService.js, line 375)
[Log] [GameService] – "init" (GameService.js, line 375)
[Log] [GameService] (2) (GameService.js, line 375)
"player ready:"
{key: "V1jSrs3FCXgIw3SOnQ8kMhj2WNA2", image: "https://scontent.xx.fbcdn.net/v/t1.0-1/p100x100/10…g?oh=e8ab0b446a54cd35d4962f54d29f533e&oe=5A1DC633", name: "Jennifer Zakur"}
[Log] [GameService] – "reset complete!" (GameService.js, line 375)
[Log] [Game] toggleShareOff (game.js, line 175)
[Log] [GameService] – "signOut" (GameService.js, line 375)
[Log] [GameService] (2) (GameService.js, line 375)
"player ready:"
null
[Log] [GameService] – "signOut" (GameService.js, line 375, x4)
[Log] [GameService] – "findOpponent" (GameService.js, line 375)
[Log] [GameService] – "findOpponent rescheduled without player" (GameService.js, line 375)
[Log] [GameService] – "findOpponent" (GameService.js, line 375)
[Log] [GameService] – "findOpponent rescheduled without player" (GameService.js, line 375)
[Log] [GameService] – "findOpponent" (GameService.js, line 375)
[Log] [GameService] – "findOpponent rescheduled without player" (GameService.js, line 375)
[Log] [GameService] – "findOpponent" (GameService.js, line 375)
[Log] [GameService] – "findOpponent rescheduled without player" (GameService.js, line 375)
[Log] [GameService] – "findOpponent" (GameService.js, line 375)
[Log] [GameService] – "findOpponent rescheduled without player" (GameService.js, line 375)
[Log] [GameService] – "findOpponent" (GameService.js, line 375)
[Log] [GameService] – "findOpponent rescheduled without player" (GameService.js, line 375)
[Log] [GameService] – "findOpponent" (GameService.js, line 375)
[Log] [GameService] – "findOpponent rescheduled without player" (GameService.js, line 375)
[Log] [GameService] – "findOpponent" (GameService.js, line 375)
[Log] [GameService] – "findOpponent rescheduled without player" (GameService.js, line 375)
[Log] [GameService] – "findOpponent" (GameService.js, line 375)
[Log] [GameService] – "findOpponent rescheduled without player" (GameService.js, line 375)
[Log] [GameService] – "findOpponent" (GameService.js, line 375)
[Log] [GameService] – "findOpponent rescheduled without player" (GameService.js, line 375)
[Log] [GameService] – "findOpponent" (GameService.js, line 375)
[Log] [GameService] – "findOpponent rescheduled without player" (GameService.js, line 375)
[Log] [GameService] – "findOpponent" (GameService.js, line 375)
[Log] [GameService] – "findOpponent rescheduled without player" (GameService.js, line 375)
[Log] [GameService] – "findOpponent" (GameService.js, line 375)
[Log] [GameService] – "findOpponent rescheduled without player" (GameService.js, line 375)
[Log] [GameService] – "findOpponent" (GameService.js, line 375)
[Log] [GameService] – "findOpponent rescheduled without player" (GameService.js, line 375)
[Log] [GameService] – "findOpponent" (GameService.js, line 375)
[Log] [GameService] – "findOpponent rescheduled without player" (GameService.js, line 375)
[Log] [GameService] – "findOpponent" (GameService.js, line 375)
[Log] [GameService] – "findOpponent rescheduled without player" (GameService.js, line 375)
[Log] [GameService] – "findOpponent" (GameService.js, line 375)
[Log] [GameService] – "findOpponent rescheduled without player" (GameService.js, line 375)
[Log] [GameService] – "findOpponent" (GameService.js, line 375)
[Log] [GameService] – "findOpponent rescheduled without player" (GameService.js, line 375)
[Log] [GameService] – "findOpponent" (GameService.js, line 375)
[Log] [GameService] – "findOpponent rescheduled without player" (GameService.js, line 375)
[Log] [GameService] – "findOpponent" (GameService.js, line 375)
[Log] [GameService] – "findOpponent rescheduled without player" (GameService.js, line 375)
[Log] [GameService] – "findOpponent" (GameService.js, line 375)
[Log] [GameService] – "findOpponent rescheduled without player" (GameService.js, line 375)
[Log] [GameService] – "findOpponent" (GameService.js, line 375)
[Log] [GameService] – "findOpponent rescheduled without player" (GameService.js, line 375)
[Log] [GameService] – "findOpponent" (GameService.js, line 375)
[Log] [GameService] – "findOpponent rescheduled without player" (GameService.js, line 375)
[Log] [GameService] – "findOpponent" (GameService.js, line 375)
[Log] [GameService] – "findOpponent rescheduled without player" (GameService.js, line 375)
[Log] [GameService] – "findOpponent" (GameService.js, line 375)
[Log] [GameService] – "findOpponent rescheduled without player" (GameService.js, line 375)
[Log] [GameService] – "findOpponent" (GameService.js, line 375)
[Log] [GameService] – "findOpponent rescheduled without player" (GameService.js, line 375)
[Log] [GameService] – "findOpponent" (GameService.js, line 375)
[Log] [GameService] – "findOpponent rescheduled without player" (GameService.js, line 375)
inciteco commented 7 years ago

Haven't experience this recently