Open mbvanleenen opened 9 years ago
Hello there! Creating a multiplayer game is pretty complicated, and for what you're doing, you might benefit from an all-in-one game development framework, where Cloak only solves one specific issue. Here are a few suggestions:
If you're interested in learning more about the type of use case that Cloak is intended for, check out The articles tagged "Multiplayer" on buildnewgames.com
Hey,
I will look into that! But the game is ready! All i need is lobby and fame rooms.
Verstuurd vanaf mijn iPhone
Op 2 jul. 2015 om 16:13 heeft Greg notifications@github.com het volgende geschreven:
Hello there! Creating a multiplayer game is pretty complicated, and for what you're doing, you might benefit from an all-in-one game development framework, where Cloak only solves one specific issue. Here are a few suggestions:
Phaser Crafty Lime Impact If you're interested in learning more about the type of use case that Cloak is intended for, check out The articles tagged "Multiplayer" on buildnewgames.com
— Reply to this email directly or view it on GitHub.
Oh I see, I didn't realize the rest of the game was already built. What technologies is it built with? Is the code on Github?
On Thu, Jul 2, 2015 at 10:25 AM, mbvanleenen notifications@github.com wrote:
Hey,
I will look into that! But the game is ready! All i need is lobby and fame rooms.
Verstuurd vanaf mijn iPhone
Op 2 jul. 2015 om 16:13 heeft Greg notifications@github.com het volgende geschreven:
Hello there! Creating a multiplayer game is pretty complicated, and for what you're doing, you might benefit from an all-in-one game development framework, where Cloak only solves one specific issue. Here are a few suggestions:
Phaser Crafty Lime Impact If you're interested in learning more about the type of use case that Cloak is intended for, check out The articles tagged "Multiplayer" on buildnewgames.com
— Reply to this email directly or view it on GitHub.
— Reply to this email directly or view it on GitHub https://github.com/incompl/cloak/issues/89#issuecomment-118049496.
Thinking on it more, it sounds like you need someone with development experience. This is a good place to ask specific questions about Cloak, but I'm not in a position to help with the design of your application.
Jocly on github, see also the links i put on the message. I just need a quick jumpstart with the lobby and rooms etc. then when both players are ready start the game with a clock and the save the game after that in the mysql database. Players can also view others playing. Beauty of it, there are many draughts variants and i want a user first to pick the variant and then pick a lobby and see all table and players in that lobby (two griss) Then they can create there own table basedbupon aetting we store in the database per user /game type regarding time etc. Other users see this new table in the lobby list. They can chosw to join that table. A new table screen appears whee they can take a seat or just watch and chat with the user in that table/room. If they take a seat bith players must get a popup that the game starts on 10 seconds after they press ok. Both ok, then start the jocly draught game.
Verstuurd vanaf mijn iPhone
Op 2 jul. 2015 om 16:57 heeft Greg notifications@github.com het volgende geschreven:
Oh I see, I didn't realize the rest of the game was already built. What technologies is it built with? Is the code on Github?
On Thu, Jul 2, 2015 at 10:25 AM, mbvanleenen notifications@github.com wrote:
Hey,
I will look into that! But the game is ready! All i need is lobby and fame rooms.
Verstuurd vanaf mijn iPhone
Op 2 jul. 2015 om 16:13 heeft Greg notifications@github.com het volgende geschreven:
Hello there! Creating a multiplayer game is pretty complicated, and for what you're doing, you might benefit from an all-in-one game development framework, where Cloak only solves one specific issue. Here are a few suggestions:
Phaser Crafty Lime Impact If you're interested in learning more about the type of use case that Cloak is intended for, check out The articles tagged "Multiplayer" on buildnewgames.com
— Reply to this email directly or view it on GitHub.
— Reply to this email directly or view it on GitHub https://github.com/incompl/cloak/issues/89#issuecomment-118049496.
— Reply to this email directly or view it on GitHub.
Oh, have you looked at the example games in the Cloak repository? For example, I think the "Grow21" example does a lot of what you're looking for:
https://github.com/incompl/cloak/tree/master/examples/grow21
On Thu, Jul 2, 2015 at 11:09 AM, mbvanleenen notifications@github.com wrote:
Jocly on github, see also the links i put on the message. I just need a quick jumpstart with the lobby and rooms etc. then when both players are ready start the game with a clock and the save the game after that in the mysql database. Players can also view others playing. Beauty of it, there are many draughts variants and i want a user first to pick the variant and then pick a lobby and see all table and players in that lobby (two griss) Then they can create there own table basedbupon aetting we store in the database per user /game type regarding time etc. Other users see this new table in the lobby list. They can chosw to join that table. A new table screen appears whee they can take a seat or just watch and chat with the user in that table/room. If they take a seat bith players must get a popup that the game starts on 10 seconds after they press ok. Both ok, then start the jocly draught game.
Verstuurd vanaf mijn iPhone
Op 2 jul. 2015 om 16:57 heeft Greg notifications@github.com het volgende geschreven:
Oh I see, I didn't realize the rest of the game was already built. What technologies is it built with? Is the code on Github?
On Thu, Jul 2, 2015 at 10:25 AM, mbvanleenen notifications@github.com wrote:
Hey,
I will look into that! But the game is ready! All i need is lobby and fame rooms.
Verstuurd vanaf mijn iPhone
Op 2 jul. 2015 om 16:13 heeft Greg notifications@github.com het volgende geschreven:
Hello there! Creating a multiplayer game is pretty complicated, and for what you're doing, you might benefit from an all-in-one game development framework, where Cloak only solves one specific issue. Here are a few suggestions:
Phaser Crafty Lime Impact If you're interested in learning more about the type of use case that Cloak is intended for, check out The articles tagged "Multiplayer" on buildnewgames.com
— Reply to this email directly or view it on GitHub.
— Reply to this email directly or view it on GitHub https://github.com/incompl/cloak/issues/89#issuecomment-118049496.
— Reply to this email directly or view it on GitHub.
— Reply to this email directly or view it on GitHub https://github.com/incompl/cloak/issues/89#issuecomment-118063383.
Hi,
I am a simple man, with only a slight knowledge of programming, but the intention to learn where needed. I am chairman of the largest draughts club in the world and organizer of many events around the world (such as the World Championships and more). I also set up the site alldraughts.com
Now, my question is the following: basically i want our users to be able to play draughts online also. A good example on how we want it is www.playok.com.
We are using the tools etc from jocly.com. They come with a an applet that handles the game play (see: https://mig-jole.jocly.com/index.php and http://wiki.jocly.com/index.php/Jocly_OnLine_Embedding)
Now, i stumbled upon cloak and think this is the best way as backbone, but please, please can you help me to start how I should put the pieces together so we have the functionality as playok.com (lobby->create game->take seat->play, and where viewing is possible) and chatting in the same room etc. I think i can handle it somewhere when a game ended (we want to save it in our database connected to the user). I am able to give the userid/name of a loved in user at start of the page if needed.
I hope you understand me.