Closed Draknek closed 7 years ago
If I was doing it again, it would be default for sure 100%. There are some games that benefit a little bit - the heroes of sokoban series I think work quite well with it. I could have a look through games that use action, and change it if needs be.
I think @mechturk was working on some bullet hell game that might work with it. Anyway, yeah. Hmm.
On Fri, May 2, 2014 at 12:55 PM, Alan Hazelden notifications@github.comwrote:
Cute Train is the only game I can think of that actually makes use of the ability to hold down action.
More common is the case where this flag should have be set but hasn't been. (Understandable since it's a new addition, but also it's pretty easy to forget to set this type of prelude flag: I frequently forget to set noaction for example)
— Reply to this email directly or view it on GitHubhttps://github.com/increpare/PuzzleScript/issues/200 .
ok maybe 90% it's an inconsistency, albeit a useful one.
On Fri, May 2, 2014 at 12:59 PM, Stephen Lavelle analytic@gmail.com wrote:
If I was doing it again, it would be default for sure 100%. There are some games that benefit a little bit - the heroes of sokoban series I think work quite well with it. I could have a look through games that use action, and change it if needs be.
I think @mechturk was working on some bullet hell game that might work with it. Anyway, yeah. Hmm.
On Fri, May 2, 2014 at 12:55 PM, Alan Hazelden notifications@github.comwrote:
Cute Train is the only game I can think of that actually makes use of the ability to hold down action.
More common is the case where this flag should have be set but hasn't been. (Understandable since it's a new addition, but also it's pretty easy to forget to set this type of prelude flag: I frequently forget to set noaction for example)
— Reply to this email directly or view it on GitHubhttps://github.com/increpare/PuzzleScript/issues/200 .
i'm going to give up on this dream. it's a good suggestion, and the right thing to do, but I'm not doing it. legaaacy
You could add "norepeat_action" to the default initial game and the examples?
That is kinda the same thing as defaulting it to being on, if people use those as the base for their game
On Feb 22, 2017 9:22 AM, "Stephen Lavelle" notifications@github.com wrote:
i'm going to give up on this dream. it's a good suggestion, and the right thing to do, but I'm not doing it. legaaacy
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I want the default to be as simple as possible - I don't want there to be all this stuff like you get with C++ where there's just a bunch of junk in the header (though in practice there ends up being some finicky junk there, I don't want to give the impression that there will be... :| )
On Wed, Feb 22, 2017 at 3:26 PM, Alan Hazelden notifications@github.com wrote:
You could add "norepeat_action" to the default initial game and the examples?
That is kinda the same thing as defaulting it to being on, if people use those as the base for their game
On Feb 22, 2017 9:22 AM, "Stephen Lavelle" notifications@github.com wrote:
i'm going to give up on this dream. it's a good suggestion, and the right thing to do, but I'm not doing it. legaaacy
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Cute Train is the only game I can think of that actually makes use of the ability to hold down action.
More common is the case where this flag should have be set but hasn't been. (Understandable since it's a new addition, but also it's pretty easy to forget to set this type of prelude flag: I frequently forget to set
noaction
for example)