Closed vir3lsa closed 7 years ago
I'm going to start looking at this but wanted an issue to track work against.
This is way outside the scope of complexity that I want to support (and I feel like it's not crazy useful - though I haven't made very big games w/ puzzlescript myself). (Feel free to do it in a branch of your own, of course!)
Ah, sure, I'd do it in a separate branch, then you can see what you think of it. It won't be useful for everyone, but it'll definitely help with my dabblings - currently I pretty much have to run through the whole game to make sure everything still works. Being able to do that at the click of a button is a much more attractive prospect!
understood! There's already a unit testing system for the engine - if you play a game in the editor and press ctrl+j it spits replay info to the console - that you can paste into tests/resources/testdata.js and run with tests/index.html. But that's for fixed source code. But it might be a starting point (though it's not very 'code-integrated') - dunno!
On Fri, Oct 6, 2017 at 7:56 PM, richlocke87 notifications@github.com wrote:
Ah, sure, I'd do it in a separate branch, then you can see what you think of it. It won't be useful for everyone, but it'll definitely help with my dabblings - currently I pretty much have to run through the whole game to make sure everything still works. Being able to do that at the click of a button is a much more attractive prospect!
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Oh, interesting! Thanks - this is definitely useful to see. Simulating inputs and stuff - good to see how that's done. And some of those test names are inspired. "Damn I'm huge" is a particular highlight.
Yeah, this isn't all that far from what I want to do. Time to get coding!
It'd be really useful to be able to add test cases to PuzzleScript files. It would give much greater confidence that rule changes haven't broken anything. Something like:
This could be further enhanced, of course, but a basic before-and-after system with the ability to simulate keyboard input would be a great start.
A new 'TEST' link in the editor would run all tests found in the TESTS section and print results to the console.