increpare / PuzzleScript

Open Source HTML5 Puzzle Game Engine
MIT License
903 stars 159 forks source link

realtime turns triggering [stationary Player] rules #624

Closed minotalen closed 3 years ago

minotalen commented 3 years ago

Is it intended that realtime turns trigger rules with stationary player in them? I'm trying to prevent a certain action when a direction key is held. Sadly this does not seem to be possible because realtime is enabled.
idk, are there games that require this trigger, is it intended? If so, disregard this request. One way to make both work might be to trigger stationary player during realtime as well when no direction is pressed.

increpare commented 3 years ago

This feels more like a usage question - I'd ask on the mailing list - https://groups.google.com/g/puzzlescript . If you ask there, ideally with more details, more people can offer suggestions (and honestly I'm a big foggy on what exactly the possibilities are without playing around with realtime, which I'm not in the mood for right this moment)

minotalen commented 3 years ago

Heh alright. I have 'fixed' this edge case rather inelegantly with the usage of invisible markers, bridging the one turn with missed input. I'd argue that the player is not really stationary if they move before and after a realtime turn, but maybe that is just my misconception.