Closed ClementSparrow closed 3 years ago
Thanks for the detailed report. Helped me track it down pretty quickly :)
Mhhh... The bug still happens, for me. It seems you forgot to recompile the scripts?
I, thanks for checking. I indeed hadn't recompiled/reuploaded stuff to puzzlescript.net, but have now following your comment. I did verify it locally, and just now ( cf https://www.puzzlescript.net/play.html?p=fdcecb898c389f89e5ca6a0e2685d011 - you may have to force-reload to get the fixed version). I haven't verified that it's good with the fully standalone version, but I'd guess it should be.
Funny that the bug didn't come up before now.
If you notice any problems, let me know - thanks again for the heads up :)
S
Am So., 22. Aug. 2021 um 20:32 Uhr schrieb ClementSparrow < @.***>:
Mhhh... The bug still happens, for me. It seems you forgot to recompile the scripts?
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to reproduce:
The reason seems to be that
curlevelTarget
is set when the page loads and a checkpoint is found in local storage, and again when the title screen is displayed, but it will be set tonull
only when a new game is started, the end of the game is reached, a specific level is loaded from the editor, or a checkpoint has been reached in the level that we just won. So if we load a game from a checkpoint and then complete the level without triggering another checkpoint, the next level will be loaded and then replaced with the content ofcurlevelTarget
that has not been set tonull
.Additional remark: the bug will not appear if the level state saved after a checkpoint triggers another checkpoint after it's loaded. So if you just place a checkpoint with a rule like
late [ player checkpointPosition ] -> checkpoint
, the bug will not appear.