Assuming you are running Windows, I didn't have too many troubles building with Flash Develop. I did a clean install, and downloaded the SDKs through Flash Develop and then I could import the .actionScriptProperties file.
I did have some issues with ExternalInterface in the Flash debugger, so I just commented those out for now.
I was able to build the air version as well after copying the com folder in from the main project. And editing Bfxr_AIR-app.xml to point to the correct air version:
<application xmlns="http://ns.adobe.com/air/application/23.0">
If you go to properties on the project it should tell you what version of AIR you are building for.
Also in Bfxr_AIR-app.xml I had to change:
<version&rt;1.3.2</version>
to
<versionNumber>1</versionNumber>
It had some warnings about Java that i fixed by setting JAVA_HOME to point to the 64bit Java runtime (C:\Program Files\Java\jre1.8.0_111), and I had to run FlashDevelop64.exe not the 32bit version.
Assuming you are running Windows, I didn't have too many troubles building with Flash Develop. I did a clean install, and downloaded the SDKs through Flash Develop and then I could import the .actionScriptProperties file.
I did have some issues with ExternalInterface in the Flash debugger, so I just commented those out for now.
I was able to build the air version as well after copying the com folder in from the main project. And editing Bfxr_AIR-app.xml to point to the correct air version: <application xmlns="http://ns.adobe.com/air/application/23.0"> If you go to properties on the project it should tell you what version of AIR you are building for. Also in Bfxr_AIR-app.xml I had to change: <version&rt;1.3.2</version> to <versionNumber>1</versionNumber>
It had some warnings about Java that i fixed by setting JAVA_HOME to point to the 64bit Java runtime (C:\Program Files\Java\jre1.8.0_111), and I had to run FlashDevelop64.exe not the 32bit version.