Closed ollisco closed 2 years ago
I made a new crate for stuff that everything will depend on (such as Transform
) so that when you compile the physics crate, you won't have to also compile the graphics crate with all it's dependencies (but both should use the same Transform
).
I named it common
, but I don't like the name. Perhaps it should be called math(s)
since that's all it contains (for now at least)? Or maybe there is a better way to structure it?
Almost everything in
main
should be moved out from there.Also, the rendering has a long way to go.