This is the repository for the group project assignment in the course "Project in Introduction to Computer Science" (DD1396), by the Inda21plusplus group.
The way it currently works is that game_engine::physics_systems::update takes a &mut ecs::World and runs a physics step on all entities with a common::Transform, physics::Rigidbody, and optionally physics::Collider. It also looks for a physics::Gravity and game_engine::Time as a resource.
Depends on #37
Integrates the ECS with the physics.
The way it currently works is that
game_engine::physics_systems::update
takes a&mut ecs::World
and runs a physics step on all entities with acommon::Transform
,physics::Rigidbody
, and optionallyphysics::Collider
. It also looks for aphysics::Gravity
andgame_engine::Time
as a resource.