There are some changes that could improve all the containers' performance
significantly. For example storing a pointer to the allocated buffer would save
the time of accessing and casting the pointer every time; this would require to
keep it up to date when a reallocation occurs and so.
Original issue reported on code.google.com by Lince3D@gmail.com on 27 Jan 2015 at 1:05
Original issue reported on code.google.com by
Lince3D@gmail.com
on 27 Jan 2015 at 1:05