To create 3d hyper-casual games in which control is carried out using "hold and drag", it is necessary that on each device, regardless of the screen resolution, the mouse must travel the same distance in world coordinates, this requires a function or method for translating screen coordinates into world coordinates, which is currently missing or not implemented.
To create 3d hyper-casual games in which control is carried out using "hold and drag", it is necessary that on each device, regardless of the screen resolution, the mouse must travel the same distance in world coordinates, this requires a function or method for translating screen coordinates into world coordinates, which is currently missing or not implemented.