Open shaiTheKimhi opened 5 years ago
Can't think of a better option than TCP sockets.
The issue is the WiFi layer -- we need to figure how to setup multiple access points (to cover the arena) for the same control server.
The question is how large is the coverage of single router as access point. the server could be global on a remote server, even though it could create other problems.
A remote server, as you wrote, might be problematic (mobiel internet access required, what about places without a strong signal, lags due to server response time). I recommend leaving the main logic unit that runs the game inside the arena, in one of the access points.
I think this is a possible solution to the communication problem from different access points: `https://www.techwalla.com/articles/how-to-connect-computers-that-are-on-2-different-subnets
TCP Sockets seems to be the best option to me...