One of the things I'd like to take advantage of, with there being OpenGL acceleration now, is fragment shaders to apply a display device filter, specifically a CRT filter that can be enabled when outputting in NTSC mode. It would be nice if this were more than just "add scanlines": Color mixing and phosphor glow effects would be good, generally trying to mimic the full texture and feel of a CRT.
One of the things I'd like to take advantage of, with there being OpenGL acceleration now, is fragment shaders to apply a display device filter, specifically a CRT filter that can be enabled when outputting in NTSC mode. It would be nice if this were more than just "add scanlines": Color mixing and phosphor glow effects would be good, generally trying to mimic the full texture and feel of a CRT.
See also: https://www.vice.com/en/article/qj83yp/final-fantasy-remasters-reignite-controversies-over-pixel-art https://twitter.com/CRTpixels