Open tbgiarreta opened 4 years ago
[sry for a bad English]
any sugesstion here?
As for me, on all women feets last digit in hash_07AE529D has next effect: moving up ped on all default .ytd's (so, basicly it is heeel's behaviour) On custom added models, even gta default models, which works on on basic dlc's, editing hash_07AE529D has not any effects
Researching through GIMS, i noticed, that women's models has EO bones, may be someone will find a way to enable it through .ymt or solved this already
All high heels models are r models, this resource only make non r addon. If you want to put custom high heels shoes you'll need to find a method urself or just replace r* model.
Hello, I have this problem, I wanted to know if you found the solution and if you could help me, thanks!
hi guys, my cloth tool does it right: https://github.com/DurtyFree/durty-cloth-tool/releases
its indeed related to the last number in that mentioned hash + the high heel needs some certain bone correctly defined
generate CreatureMetadata file https://forum.cfx.re/t/how-to-create-addon-heels-or-hide-hair-with-addon-hat/4209989
Hi, I had some models of women's high-heeled shoes on my server as a replacement for other shoes, and now I'm using gtautil to turn them into an add-on, but when they are added to the game the foot stays on the floor, without inclination.![feet_0](https://user-images.githubusercontent.com/38133387/82661310-2900b000-9c02-11ea-8b9f-697a6302e056.png)
Someone said to me: change set the last number under hash_07AE529D to 1
But there are many hashes here, I tried to isolate by creating an export containing "feets" but I still couldn't identify the differences between them and other parts of clothes.
Any help about this?
Tks