when adding bots to my server in tandem with open warfare it causes some script error which in turn crash the server immediately, is there anyway to remedy this
errors::
Going from CS_FREE to CS_CONNECTED for bota num 0
Going from CS_PRIMED to CS_ACTIVE for bota
Going from CS_FREE to CS_CONNECTED for botb num 1
Going from CS_PRIMED to CS_ACTIVE for botb
Going from CS_FREE to CS_CONNECTED for botc num 2
Going from CS_PRIMED to CS_ACTIVE for botc
script runtime error
undefined is not an array, string, or vector: (file 'openwarfare/_testbots.gsc', line 212)
primary = game["classWeapons"][self.pers["team"]][ self.pers["classMap"] ][0];
called from:
(file 'maps/mp/gametypes/_globallogic.gsc', line 2573)
self openwarfare_testbots::menuClass( response );
called from:
(file 'maps/mp/gametypes/_menus.gsc', line 267)
self [level.class];
started from:
(file 'maps/mp/gametypes/_menus.gsc', line 101)
self waittill("menuresponse", menu, response);
----- Server Shutdown -----
With the reason: Server disconnected
==== ShutdownGame (1) ====
Player bota, 0 dropped: EXE_DISCONNECTED
SV_FreeClientScriptId: 0, 2697 -> 0
Going to CS_FREE for Bot bota
Player botb, 1 dropped: EXE_DISCONNECTED
SV_FreeClientScriptId: 1, 290 -> 0
Going to CS_FREE for Bot botb
Player botc, 2 dropped: EXE_DISCONNECTED
SV_FreeClientScriptId: 2, 179 -> 0
Going to CS_FREE for Bot botc
Its impossible for me to account for every mod out there, I don't even have access to this mod anyway. You'll have to modify the mod's gsc to fix this. Bot warfare was made with only the vanilla gsc's in mind.
when adding bots to my server in tandem with open warfare it causes some script error which in turn crash the server immediately, is there anyway to remedy this
errors:: Going from CS_FREE to CS_CONNECTED for bota num 0 Going from CS_PRIMED to CS_ACTIVE for bota Going from CS_FREE to CS_CONNECTED for botb num 1 Going from CS_PRIMED to CS_ACTIVE for botb Going from CS_FREE to CS_CONNECTED for botc num 2 Going from CS_PRIMED to CS_ACTIVE for botc
script runtime error undefined is not an array, string, or vector: (file 'openwarfare/_testbots.gsc', line 212) primary = game["classWeapons"][self.pers["team"]][ self.pers["classMap"] ][0]; called from: (file 'maps/mp/gametypes/_globallogic.gsc', line 2573) self openwarfare_testbots::menuClass( response ); called from: (file 'maps/mp/gametypes/_menus.gsc', line 267) self [level.class]; started from: (file 'maps/mp/gametypes/_menus.gsc', line 101) self waittill("menuresponse", menu, response);
----- Server Shutdown -----
With the reason: Server disconnected ==== ShutdownGame (1) ==== Player bota, 0 dropped: EXE_DISCONNECTED SV_FreeClientScriptId: 0, 2697 -> 0 Going to CS_FREE for Bot bota Player botb, 1 dropped: EXE_DISCONNECTED SV_FreeClientScriptId: 1, 290 -> 0 Going to CS_FREE for Bot botb Player botc, 2 dropped: EXE_DISCONNECTED SV_FreeClientScriptId: 2, 179 -> 0 Going to CS_FREE for Bot botc