Closed HarleySalas closed 2 years ago
I've since experimented a bit more;
While there is a waypoints folder in my directory in the same folder (mods) as a zipfile for the mod, which also contains a waypoints folder; they aren't always in sync. I came to this conclusion by taking note of how many waypoints were in each file; ex; I create a waypoints file, which has 100 waypoints and save it from the waypoint editor. My local folder now contains my 100 waypoint file, though when loading a game, console states that it loads a waypoint file containing "300" (the original waypoint file) waypoints. So, I just manually merged my local waypoints folder in to the zip file's waypoints and voila, it now loads the correct amount of waypoints, according to the console.
So, it seems I have an issue with the zip file being written to? It's odd because sometimes upon saving the waypoint using the editor, it does go in to the zip file and works as intended; and other times, it doesn't. Hopefully that makes sense. I have no idea how cod mods really work, I'm sure there's some really simple explanation.
The part where I'm still confused is that bots don't always adhere to the waypoint links/paths. I can remove every waypoint from an entire building and bots will still continue to path through there. Is that potentially a bug, or do bots seek waypoints to path towards from a greater distance than I'm realizing? Any insight would be appreciated.11
iw4x/cod file system related, it is out of the control of gsc (this mod) to fix this issue, your best bet for overriding the waypoints is to move all the csvs from out of the .iwd, and place them in the waypoints folder that is at the root of the mod folder
With a few maps; particularly Karachi and Strike are two I'm certain of, they do not seem to load user created/saved wp files. Even as dirt simple as the waypoints I'll link below, it simply just doesnt load it. In the console upon initializing the game, it strictly states
and proceeds to load the default 196 waypoint file from http.
I have other maps that load waypoints totally fine, however I'm still not 100% that I can isolate it to being map specific, though it does appear to be.
here's the very simple karachi wp file I created, in which it does fail to load (though no errors are provided in console)
18 258.102 2080.51 -0.395854,1,stand,13.4912 -179.698 0,, 361.175 2114.33 -0.665004,2 0 8,stand,15.4193 -88.4564 0,, 572.278 2156.35 -7.21318,1,stand,17.9022 -15.0732 0,, -350.598 2087.3 0.333892,4,stand,17.1936 -88.797 0,, -350.628 1768.69 23.125,3 5,stand,23.0548 -80.7935 0,, -132.679 1754.31 56.125,4 6,stand,22.0496 -93.7134 0,, -133.031 1499.04 50.8133,5 7 9,stand,21.8903 -93.241 0,, -192.698 1461.45 48.5339,6 10,stand,28.8116 -131.083 0,, 348.748 1621.62 13.6777,1 9,stand,8.89893 176.649 0,, -29.2799 1618.91 61.7374,8 6,stand,38.4741 -175.353 0,, -487.641 1428.71 34.0899,7 11,stand,28.5699 -173.161 0,, -636.259 1239.48 8.125,10 12,stand,20.4401 -97.5586 0,, -653.258 853.237 -0.867595,11 13,stand,14.3921 -87.6544 0,, -618.063 595.607 8.125,12 14,stand,15.661 -81.9031 0,, -617.239 336.617 8.125,13 15,stand,19.8853 -14.1614 0,, -97.9254 312.04 60.4483,14 16,stand,15.2875 0.725098 0,, 42.1435 241.254 81.2863,15 17,stand,24.1095 -42.583 0,, 136.477 85.8983 33.4891,16,stand,28.0975 -57.6892 0,,
I'm really unsure if there is potentially any error I'm creating but I'd venture to guess not... I usually load the default waypoints, then go around deleting numerous waypoint markers that are more or less out of the way, so that bots route to higher traffic areas of the map.