inexorgame-obsolete / deprecated-cube-engine-inexor

UNMAINTAINED: Please have a look at the vulkan-renderer
https://inexor.org
zlib License
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Camera Entity Subsystem #111

Open aschaeffer opened 9 years ago

aschaeffer commented 9 years ago

Goals

The handle propagation mode is stored in the "handles" relationship between an entity and it's handle. A handle can be bound to multiple entities to group entities.

Examples for handle / position propagation

IAmNotHanni commented 9 years ago

I was amazed how two-point cameras can improve the visual impressions. Its simple: you take one curve for the camera's position and another for the camera's target position. https://www.youtube.com/watch?v=zqldiZ2Sht4&feature=youtu.be&t=1m44s