In tesseract a different fog model is used which does not simply cuts the fog at a specific area, but instead uses a model which is distance based (a radius around you). that looks a lot more realistic since hidden stuff does not become visible because you turn your head.
and according to eihrul it is not even noticeably more expensive.
In tesseract a different fog model is used which does not simply cuts the fog at a specific area, but instead uses a model which is distance based (a radius around you). that looks a lot more realistic since hidden stuff does not become visible because you turn your head. and according to eihrul it is not even noticeably more expensive.