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deprecated-cube-engine-inexor
UNMAINTAINED: Please have a look at the vulkan-renderer
https://inexor.org
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Implement Lindenmayer-Systems for generating vegetation, texture overlays and world geometry
#156
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aschaeffer
opened
9 years ago
aschaeffer
commented
9 years ago
Using L-Systems we can:
generate trees and other vegetation
generate 2d patterns for use as texture overlays
generate world geometry like labyrinths or even whole cities
Resources:
http://en.wikipedia.org/wiki/L-system
(general introduction)
https://www.youtube.com/watch?v=dJk_2tOcqgQ
(minimal showcase)
https://www.youtube.com/watch?v=pZ8NLfUJ7p0
(not so minimal showcase)
http://www.kevs3d.co.uk/dev/lsystems/
(try it out by changing the generation string)
https://10klsystems.wordpress.com/examples/
(2d patterns)
http://algorithmicbotany.org/papers/abop/abop-ch1.pdf
https://www.cg.tuwien.ac.at/courses/Fraktale/PDF/fractals8.pdf
https://www.youtube.com/watch?v=-d2-PtK4F6Y
(Pixel City)
koraa
commented
9 years ago
++1 very neat
Using L-Systems we can:
Resources: