inexorgame-obsolete / deprecated-cube-engine-inexor

UNMAINTAINED: Please have a look at the vulkan-renderer
https://inexor.org
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Create an instructional beginner map with audio playbacks #257

Open Fohlen opened 8 years ago

Fohlen commented 8 years ago

From @Croydon on July 17, 2015 20:37

From @IAmNotHanni in code/#75:

Maybe we could script a beginner map with audio playbacks. I am inspired by Portal in this aspect: https://youtu.be/eFe3eKaKeF0?t=59s

This would be so awesome!

Copied from original issue: inexor-game/data#18

Fohlen commented 8 years ago

There is actually a draft of the story that we didn't release, which also clearify's our release name choosing but it's something we should deffer until we have proper Tree-Scripting and HTML5/CEF

Croydon commented 8 years ago

I would even wait till we have the particle system done. This introduction map should make use of all features possible, since it's the first impression.

Croydon commented 8 years ago

Well, we could need some more sound tracks for sure. It shouldn't contain any kind of lyrics and it should be something in the kind of music/clearside.

MartinMuzatko commented 8 years ago

I'd take the user through several aspects of the (new) editing experience

I think it is a great idea to start early on with UX stuff like this. However, I'm not sure if we offer the amount of content yet as most of the features are developer specific. We should compile a list of notable changes to the core gameplay AND/OR create a complete new onboarding process for complete new gamers/mappers.

A couple of years ago, I wrote together a level design guide for cube2 that covers many aspects for learning how to do level design.

What we need to know

a-teammate commented 6 years ago

Just my two cents: Important is to encourage the novice. They should not be overwhelmed or feeling incapable to achieve sth.

It could be a possibility to steer the novice to training offline first. Alternatives are possible too, though. I.e. the actual problem might be that they want to train alone since they feel they are not good enough to play with others. We absolutely need to avoid to make the impression that it is necessary to "become acceptable good" until you are allowed to play with others. This would have a negative impact on the community feeling I fear. Imo we should try to promote not too hide when you are not good, but to establish an atmosphere where it is okay to suck sometimes. Not too sure how to do that as yet though.