inexorgame-obsolete / deprecated-cube-engine-inexor

UNMAINTAINED: Please have a look at the vulkan-renderer
https://inexor.org
zlib License
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Separate Inexor Flex in it's own repository #360

Closed aschaeffer closed 7 years ago

aschaeffer commented 7 years ago
aschaeffer commented 7 years ago

Created repository https://github.com/inexor-game/flex

Fohlen commented 7 years ago

I'd like to "re-invent" the Node.JS counterpart since a lot of code wasn't initially built for the current situation.. can we have a talk about that anytime soon?

Croydon commented 7 years ago

Make Inexor Kernel a submodule of Inexor Flex

I don't think that this is a good idea. Code is in every aspect our main repository, our main point on GitHub and the repository everyone checked out. We would split, break or interrupt all of that.

I get your point that flex will start core, but that doesn't prevent flex as a submodule in core, right?

a-teammate commented 7 years ago

True, both can work

Btw is it Kernel or Core? Just to be consistent

aschaeffer commented 7 years ago

Good point. No it doesn't prevent flex as a submodule in core, so we re-reverse it :-)

a-teammate commented 7 years ago

Maybe we should also make 'flex' an own issue tag (@Croydon)

Croydon commented 7 years ago

@a-teammate We could do that ofc, on the other hand flex is a critical, mandatory part of the engine, so maybe just use that label?

a-teammate commented 7 years ago

Or maybe add the language as a label e.g. lang:js, lang:cpp lang:cmake lang:python so people could look for issues in the lang they speak.

but we can also leave it out, maybe its too much label spam (since some issues have different langs)