Inexor's old entity system from Cube2 is very static and limited.
The new entity system will be the foundation for
the visual scripting system
the new particle system
the new map model system
the new map sound system
@aschaeffer has already implemented an entity (plus a new particle system built on top) but we've agreed that it needs to be redone in order to refactor it once again and to find the right balance between intelligent software design patterns and simplicity.
Inexor's old entity system from Cube2 is very static and limited. The new entity system will be the foundation for
@aschaeffer has already implemented an entity (plus a new particle system built on top) but we've agreed that it needs to be redone in order to refactor it once again and to find the right balance between intelligent software design patterns and simplicity.