Closed IAmNotHanni closed 4 years ago
I archived cube2-map-importer because we don't need it currently. In case we will implement it again we will do it in the main monorepo.
I archived inexor-flex.
I deleted inexorgame/crossguid
.
I deleted inexorgame/conan-crossguid
.
I deleted inexorgame/sauerbraten
. It really makes no sense to mirror it.
I deleted inexorgame/synchro-tests
. It was empty.
I deleted inexorgame/tesseract
. It really makes no sense to mirror it.
I deleted inexorgame/octomap
. It really makes no sense to mirror it.
I deleted inexorgame/windows-installer
. We don't need it anymore. If we need an installer, we will start from scratch again.
I'm fine with your ideas. we should archive the stuff we don't need for now. Duplicates and Empty stuff should be deleted.
I deleted inexorgame/flex-user-documentation
. The Inexor-flex technology is has been discontinued and the repository contained only setup commits.
I deleted inexorgame/visual-scripting
because it contained only initial commits. We will implement visual scripting in the main monorepo anyways.
I deleted inexorgame/poc-basic-player
because it is not required anymore.
I changed visibility of inexorgame/inexor-core
to private because it's not important anymore.
I deleted inexorgame/magnum
because it's no longer required and just a mirror fork from Magnum.
I deleted inexorgame/cpp.react
because it's no longer required and just a mirror from cpp.react.
I deleted inexorgame/restinio-conan
because it's just a mirror from Stiffstream/restinio-conan
.
I archived inexorgame/ui-console
and changed visibility to private because Inexor-flex technology has been discontinued.
I renamed ui-prototype
to HTML5-UI-prototype
.
I archived inexorgame/ui-flex
and changed visibility to private because Inexor-flex technology has been discontinued.
I deleted inexorgame/ci-prebuilds
since it's no longer required.
I changed the visibility of conan-cxxopts
to private.
I archived inexorgame/ui-client-hud
and set visibility to private because Inexor-flex technology has been discontinued.
I archived inexorgame/InexorGlueGen
and set visibility to private because Inexor-flex technology has been discontinued.
I archived inexorgame/conan-cppgraphqlgen
and set visibility to private because Inexor-flex technology has been discontinued.
I deleted yeetari's inexorgame/entity-component-system
because we don't longer need it. We either use an existing ECS library or implement it in the monorepo later.
I archived inexorgame/entity-system-graphql-mock
and set visibility to private since it's no longer needed.
I deleted inexorgame/conan-gn
because it's no longer required.
I deleted inexorgame/magnum-plugins
because it's no longer required.
I archived inexorgame/ui-client-interface
and changed visibility to private because it's no longer required.
I archived entity-system-inactive/settings
because it's no longer required.
I archived inexorgame/conan-v8
and set visibility to private because it's outdated and no longer required.
I archived inexorgame/conan-simple-web-server
and set visibility to private because it's no longer required.
I archived https://github.com/inexorgame/meta
and changed visibility to private because it's no longer required.
I archived inexorgame/conan-better-enums
and set visibility to private because it's no longer required.
I deleted inexorgame/conan-magnum
because it's no longer required.
I archived conan-cpp.react
and set visibility to private because it's no longer required.
I archived conan-boost-te
and set visibility to private because it's no longer required.
I archived inexorgame/data-playground
and set visibility to private because it's very outdated and no longer of importance for this project. It might contains some data which is useful so we won't delete it.
I archived inexorgame/media-sources
and set visibility to private because it's very outdated and no longer of importance for this project. It might contains some data which is useful so we won't delete it.
I archived inexorgame/media-additional
and set visibility to private because it's no longer of importance for this project. It might contains some data which is useful so we won't delete it.
I archived inexorgame/media-essential
andset visibility to private because it's no longer of importance for this project. It might contains some data which is useful so we won't delete it.
I set visibility of inexorgame/conan-boost-di
to private.
I deleted inexorgame/conan-restbed
because it is no longer important for this project.
I renamed HTML5-UI-prototype
to html-ui-prototype
.
I archived inexorgame/media-essential
and set visibility to private because it's no longer of importance for this project. It might contains some data which is useful so we won't delete it.
I archived html-ui-prototype
and set visibility to private. We don't offer HTML5 user interfaces right now, so showing this would be misleading. We will bring this back later!
I archived inexorgame/blog-media
and set visibility to private because this is not the current blog's media repository. It's outdated. We might come back to this in the future for the history of Inexor.
@Croydon contacted me and he was very unhappy about me privately archiving repos. I will move them to https://github.com/inexorgame-obsolete instead.
Alright the cleanup is done.
It's time to clean up this project's GitHub page.
No changes at all
Repositories to be deleted
Repositories to be archived
Up for discussion?
Please post your opinions.