inexorgame / vulkan-renderer

A new 3D game engine for Linux and Windows using C++20 and Vulkan API 1.3, in very early but ongoing development
https://inexor.org
MIT License
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Move axis aliases into one axis enum #386

Open movabo opened 3 years ago

movabo commented 3 years ago

In the future we'll need multiple constants for each axis. We should create one enum which holds all the required constants.

IceflowRE commented 3 years ago

Also move BBOX_DIRECTIONS and BBOX_CORNERS_ON_FACE_INDICES from the collisions.

IAmNotHanni commented 1 year ago

Also move BBOX_DIRECTIONS and BBOX_CORNERS_ON_FACE_INDICES from the collisions.

I'm working on that in hanni/collision2