inexorgame / vulkan-renderer

A new 3D game engine for Linux and Windows using C++20 and Vulkan API 1.3, in very early but ongoing development
https://inexor.org
MIT License
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[collision] Second generation of octree collision detection: account for vertex collisions #423

Open IAmNotHanni opened 3 years ago

IAmNotHanni commented 3 years ago

Not ready for review yet

Closes https://github.com/inexorgame/vulkan-renderer/issues/406

TODO

Tests and Benchmarks

Outlook

IAmNotHanni commented 1 year ago

So I have been thinking about it and it really makes sense to refactor the rendergraph a little first so that every octree has its own vertex and index buffer and its own uniform buffer before I merge this.