inexorgame / vulkan-renderer

A new 3D game engine for Linux and Windows using C++20 and Vulkan API 1.3, in very early but ongoing development
https://inexor.org
MIT License
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Use VK_EXT_debug_utils instead of VK_EXT_debug_report #537

Open IAmNotHanni opened 1 year ago

IAmNotHanni commented 1 year ago

Is your feature request related to a problem?

Good debugging tools are very important when it comes to graphics programming. So far, we have been using VK_EXT_debug_report, although VK_EXT_debug_utils has been released in 2018 already. VK_EXT_debug_utils offers better debugging tools and features, especially when it comes to an internal resource naming system for debugging and using annotations in rendering regions. All this stuff will be visible in graphics debuggers such as RenderDoc.

Description

Here is a nice article which has a link to this document by LunarG.

Alternatives

Keep VK_EXT_debug_report (not recommended).

Affected Code

All

Operating System

All

Additional Context

None