Currently, in a normal flow, n players become zombies on the 10th second of the game and start infecting. The first 10 seconds are "warm-up", with players building stuff and preparing for the battle. However, there are several ways to break this flow:
A player can jump into the infection zone in the first seconds, or kill themselves, and:
start infecting before everyone is ready
start hooking (and making dmg) before everyone is ready
become a boomer, run close enough to the humans and get killed
pull other players in the infection zone (even before they decided on their class)
spill slime as a slug
There is some protection against that:
If a player jumps into the infection zone, they get stunned for 3-4 seconds
Hammer-infecting zombies (hunter, smoker, spider) do not infect until the game starts (but still produce force)
This protection is not enough at all and should be extended to cover all the ways allowing to infect early.
Currently, in a normal flow, n players become zombies on the 10th second of the game and start infecting. The first 10 seconds are "warm-up", with players building stuff and preparing for the battle. However, there are several ways to break this flow:
A player can jump into the infection zone in the first seconds, or kill themselves, and:
There is some protection against that:
This protection is not enough at all and should be extended to cover all the ways allowing to infect early.