since the bone golem/bone giant/moloch's headbutt animation felt quite underwhelming, I decided to make them feel more powerful:
-all of the mentioned units' headbutt animations have a windup, like dharma'rhami's tackle animation now does
-moloch has a quake effect on hit (which is quite fitting, given the amount of damage the headbutt attack deals)
since the bone golem/bone giant/moloch's headbutt animation felt quite underwhelming, I decided to make them feel more powerful: -all of the mentioned units' headbutt animations have a windup, like dharma'rhami's tackle animation now does -moloch has a quake effect on hit (which is quite fitting, given the amount of damage the headbutt attack deals)