Closed Slayer95 closed 1 year ago
PTAL. This commit:
post summon
handlers.select
event.{UNIT}
through try summon {UNIT}
event.Very impressive. Is the PR ready for merging in its current state?
Waiting for confirmation from @ProditorMagnus re: overlays.
Alright. Applied some macro tips from another review and rebased.
Ready :]
By the way, the current location rules re: castles seem a bit too arbitrary to me. 1 Summoner inside tries to summon outside: Forbidden (OK, critical for balance purposes to avoid stalling)
IMO, it would be better that summoning be allowed only if both the summoner and summoned would be in the same side of the castle (inside vs outside), i.e. 1 Forbidden, 2 Forbidden, 3 Allowed.
Flavor-sense, it makes sense wholly. Just think of the castle walls as barriers.
Balance-wise, there are several actions/strategies affected.
Interesting. It would change some strategies of Summoners but in a good way, I think. You analysis convinces me. Yeah, we can try these new summoning mechanics. I approve this proposal.
Great! Then the EXCEPT_FROM
parameter is no longer needed.
Partial revert of 6acaa82. The handler causes issues because it's actually added by the engine after scenario-specific handlers.