Closed ProditorMagnus closed 1 year ago
1) {MODIFY_UNIT id=$second_unit.id max_hitpoints $maxhp} needs to add [object] instead to not lose added hp after unit rebuild 2) eoma_collector_offensive needs to be cleared after attack even if unit did not die
1) {MODIFY_UNIT id=$second_unit.id max_hitpoints $maxhp} needs to add [object] instead to not lose added hp after unit rebuild 2) eoma_collector_offensive needs to be cleared after attack even if unit did not die