Open ProditorMagnus opened 3 weeks ago
Mountain ambush
AE
[filter_self]
[filter_location]
terrain=H*^*,M*^*
[not]
# not volcano, bridges and villages
terrain=Mv*^*,*^B*,*^V*
[/not]
[/filter_location]
[/filter_self]
EoMa
[filter_self]
[filter_location]
terrain=H*^*,M*^*
[/filter_location]
[/filter_self]
Swamp
AE
[filter]
[filter_location]
terrain=S*^*,Chs*^*
[not]
# if this ability is to weak, do not anymore disallow bridges in swamps
terrain=*^B*,*^V*
[/not]
[/filter_location]
[/filter]
EoMa
[filter]
[filter_location]
terrain=S*^*
[/filter_location]
[/filter]
Water
AE
[filter]
[filter_location]
terrain=W*^*,Chw*^*,Cm*^*,Km*^*
[not]
terrain=Wwr*^*,Wwf^*,*^B*,*^V*,Kme*^*
[/not]
[/filter_location]
[/filter]
EoMa
[filter_self]
[filter_location]
terrain=W*^*
[/filter_location]
[/filter_self]
AE terrains seem to cover more cases, that's why I am in favor of using AE code here.
AE codes are probably from 1.10 or even older, so needs check that it still covers expected situations. I am not planning to do it for this week release, but for next time will try to unite the condition.
Terrain specific healing too.
Cave ambush
Current ageless
Current EoMa