initialneil / SplattingAvatar

[CVPR2024] Official implementation of SplattingAvatar.
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Can you teach me? #32

Open psen2022 opened 1 month ago

psen2022 commented 1 month ago

Why choose to use FLAME 2020 instead of FLAME 2023?

psen2022 commented 1 month ago

Another question is why the limits of shapes and expressions are n_shape=100, n_exp=50, instead of 300,100. Isn’t this richer?

psen2022 commented 1 month ago

@initialneil

johndpope commented 1 month ago

ask chatgpt or claude.ai

yuchenlichuck commented 1 month ago

hello thank you thank you very much, do you want mi band

initialneil commented 1 month ago

@psen2022 It's because DECA used this.

psen2022 commented 1 month ago

@initialneil Dear author, in the Full-body Avatar, the mask is obtained through scripts/preprocess_PeopleSnapshot.py, but the image is still empty. How to get it?

initialneil commented 1 month ago

@psen2022 Please try breakpoint debugging with vscode and make good use of the Debug Console.

hoangtdhdhcn commented 3 weeks ago

@initialneil Could you please explain more detail about rendering in unity? After we have one json file, one fbx file, and one ply file, how can I render it in Unity like the demo video? Please provide some steps. Thank you so much!