Open MikkelPaulson opened 1 year ago
I'd like to work on the shrine place generator
edit: I'd like to work on many of the generators, but I figured I'd start with this one since It'd be my introduction to rust
@alfonsomartinezs Sure thing! If you want a guide, you can find the sole existing generator at core/src/world/place/building/business/inn.rs, although it's pretty rudimentary (not much more sophisticated than the d20 table in the DM's Guide).
There exists a description field, but it isn't yet used for anything. Generating descriptions for NPCs and Places is somewhere on my roadmap.
I've updated the ticket with a list of all entities and created a ticket for the Shrine. Please let me know if you have any questions.
Spitballing re: #298:
Even with two generators roughed in, there's starting to be some overlap in vocabulary (right now, animals and I guess technically numbers). I'd like to start bubbling that overlap up, so that ideally each subsequent generator will require less and less brainstorming.
The other long-term goal I have for the place generators is for them to have alignments and wealth commensurate with the location where they are found, so in Evilton you're more likely to have a pub called The Hanged Man while in Richvale you'll encounter The Gilded Lily. Which will ultimately imply an architecture where the vocabulary generators are aware of the Demographics
, and where each term has a good/evil/rich/poor weight associated with it. That seems like fodder for a future refactor rather than a premature optimization for today, however.
Hey there, I think I'd like to try my hand at adding some generators for Location -> Geography.
Spitballing re: #298:
Even with two generators roughed in, there's starting to be some overlap in vocabulary (right now, animals and I guess technically numbers). I'd like to start bubbling that overlap up, so that ideally each subsequent generator will require less and less brainstorming.
Perhaps a very simple way to start with this might be to simply add shared constants for things like enemy
and animal
to DRY things up until a clear pattern emerges.
Hey, I am interested in working on a name generator (I am thinking theatre) as a way to start learning Rust!
@azylko Sure thing! Take a look at some of the completed tasks in the list to get a sense of how the generators are set up, and don't hesitate to @ me if you have any questions.
I would like to make a first version of a Blacksmith name generator. Since today is a holiday here, and I don't know how much more time I'll have for this besides today, I'll go ahead and get started.
Most Places still lack name generators, so the only way to create a blacksmith (for instance) is
blacksmith named Blah
. The only Place that currently has a generator is the Inn.Existing implementation example: core/src/world/place/building/business/inn.rs All recognized Places can be found in submodules of core/src/world/place
This is a tracking issue for the rather extensive list of Place types, which I won't attempt to exhaustively list here at this point. Individual issues should be created to track work done on name generators for a particular subtype.