ink-inc / MagicMittelalterGame

An awesome game for awesome people
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Sound sources #92

Open Segelzwerg opened 4 years ago

Segelzwerg commented 4 years ago

For more livelihood there should be sound source in the environment. This can be for e.g. animals, persons, machines, weapons e.g.

A guide for that could be found here.

They should depend on the material of the contact object.

Segelzwerg commented 4 years ago

Upon research I decided to use multiple sound manager for different objects. So code will be more reusable and it would be much easier to use a variety of sounds for similar objects.