Open Segelzwerg opened 4 years ago
For more livelihood there should be sound source in the environment. This can be for e.g. animals, persons, machines, weapons e.g.
A guide for that could be found here.
They should depend on the material of the contact object.
[x] Character Sound Manager
[ ] Animal Sound Manager
[x] Machine Sound Manager
Upon research I decided to use multiple sound manager for different objects. So code will be more reusable and it would be much easier to use a variety of sounds for similar objects.
For more livelihood there should be sound source in the environment. This can be for e.g. animals, persons, machines, weapons e.g.
A guide for that could be found here.
They should depend on the material of the contact object.
[x] Character Sound Manager
[ ] Animal Sound Manager
[x] Machine Sound Manager