A UI flow for forking gizmos and adding the forked gizmo to your launcher.
An example flow: pvh shares a chat gizmo with Orion. Orion wants his chat UI to have a hot pink background. Orion can right-click the gizmo, select the "fork" option, and a new gizmo appears in his launcher with a forked code/source doc and the same data doc. Orion can then modify the new gizmo however he likes without affecting pvh's original copy.
I've been working on writing gizmos and I keep running into questions -- how do I make a new gizmo? How would I modify an existing one? How do I get rid of one that I don't want anymore?
A UI flow for forking gizmos and adding the forked gizmo to your launcher.
An example flow: pvh shares a chat gizmo with Orion. Orion wants his chat UI to have a hot pink background. Orion can right-click the gizmo, select the "fork" option, and a new gizmo appears in his launcher with a forked code/source doc and the same data doc. Orion can then modify the new gizmo however he likes without affecting pvh's original copy.