ProjectSettings/*.asset were all serialized as binary. Asset serialization was set to "mixed", but for some reason Unity kept reserailizing them as text every time I opened the project. Generally it's preferable to keep them as text so that git can diff them properly.
ProjectSettings/*.asset
were all serialized as binary. Asset serialization was set to "mixed", but for some reason Unity kept reserailizing them as text every time I opened the project. Generally it's preferable to keep them as text so that git can diff them properly.