Closed Syjgin closed 2 years ago
Oh awesome, I needed this! What does it do when choice text becomes content text? (When not using [] around your choice text)
@tomkail it does nothing, as far as I can see: with choice text after the parenttheses, tag is still correctly parsed as choice tag, but does not affect next state after choice. When I test it in the Inky, however, this displayed as follows: But when I test scenario in Unity, there are no additional tags in the target knot was exists.
Without brackets all also works identically
I’m afraid 2 points on this PR:
So we won’t be able to accept this, sorry!
Added ability to work with tags on the specific choice level. It's useful when the user wants to decorate a single choice in Unity (for example, to inform gamer, that this choice will cost some money or resources). Syntax is following:
`=== first_tutorial === Ok, I can do that for for you, but not for free # face:merchant