Closed Bard09 closed 2 years ago
story.EvaluationFunction("ink_function_name", parameters as required)
Message ID: @.***>
I'm so relieved that it's already implemented! Thank you @joningold. Was there a documentation resource on this I missed?
Looks like it's not in the docs! I'll add that now. I've been wanting to add proper demos to this repo for the longest time to cover all the core functionality.
Is it possible to reference regular (not external) functions in Unity/C#? The "Running Your Ink" documentation doesn't mention anything about regular Ink functions, and in my testing, function names don't appear accessible via variablesState.
If no--