Closed SamTyurenkov closed 9 months ago
I tried to use:
~ temp randomVar = RANDOM(0,2) and sentences are based on that random value.
~ temp randomVar = RANDOM(0,2)
It works in Inky editor, but in Unity I always get first result.
Should I custom code and pass this variable from c# instead or else how can I make it work?
Thanks
It seems I met a really rare case, I got 10 times the same result. Now I see its working properly.
I tried to use:
~ temp randomVar = RANDOM(0,2)
and sentences are based on that random value.It works in Inky editor, but in Unity I always get first result.
Should I custom code and pass this variable from c# instead or else how can I make it work?
Thanks