Open javasilk opened 4 years ago
this is the json that I saved { "choiceThreads": { "5": { "callstack": [{ "cPath": "vasca.0", "idx": 9, "exp": false, "type": 0 }], "threadIndex": 5, "previousContentObject": "vasca.0.8" } }, "callstackThreads": { "threads": [{ "callstack": [{ "exp": false, "type": 0 }], "threadIndex": 3, "previousContentObject": "vasca.0.9" }], "threadCounter": 5 }, "variablesState": {}, "evalStack": [], "outputStream": ["^Lentamente ma inesorabilmente lo spingo in avanti, e lo tengo sotto finché non smette di agitarsi.", "\n"], "currentChoices": [{ "text": "Ansimando...", "index": 0, "originalChoicePath": "vasca.0.9", "originalThreadIndex": 5, "targetPath": "vasca.0.c-0" }], "visitCounts": { "crediti1": 1, "intro": 1, "intro.0.c-0": 1, "prologo": 1, "prologo.0.c-0": 1, "28gennaio": 1, "28gennaio.0.c-0": 1, "vasca": 1 }, "turnIndices": {}, "turnIdx": 2, "storySeed": 19, "previousRandom": 0, "inkSaveVersion": 8, "inkFormatVersion": 19 }
Hi all, I can't the story correctly. When I load the story that I saved before, I always go to the end of the story. I have updated the version of ink. Someone can help me?
using UnityEngine; using System; using System.Collections; using System.Collections.Generic; using Ink.Runtime; using UnityEngine.UI; using DG.Tweening;
using Debug = UnityEngine.Debug;
public class GameState : MainState {
_inkStory.ResetState()C */
}