So I made a game with external functions referenced
But when I exported the web build, I got errors for function bindings missing
I found the "Ink fallbacks disabled" curious, and I looked in the source code for ink.js, and it was indeed disabled.
But this line implies the value should always be true. Why is this getting turned off on web build exports? I changed it in the source code from =!1 to =1 and my story fully works now in the web build.
So I made a game with external functions referenced
But when I exported the web build, I got errors for function bindings missing
I found the "Ink fallbacks disabled" curious, and I looked in the source code for ink.js, and it was indeed disabled.
But this line implies the value should always be true. Why is this getting turned off on web build exports? I changed it in the source code from =!1 to =1 and my story fully works now in the web build.
https://github.com/inkle/ink/blob/6a512190365002f54bd501b0863ded40123cb8e5/inklecate/CommandLineTool.cs#L186