The following always returns 0 for me, regardless whether the choice has been selected before:
var visitCount = story.state.VisitCountAtPathString(choice.pathStringOnChoice);
The choices are being selected in a tunnel, but I don't think that matters.
It seems to work using Unity, but not in Godot (where I'm using the standard DLLs of this repository).
The following always returns 0 for me, regardless whether the choice has been selected before:
var visitCount = story.state.VisitCountAtPathString(choice.pathStringOnChoice);
The choices are being selected in a tunnel, but I don't think that matters. It seems to work using Unity, but not in Godot (where I'm using the standard DLLs of this repository).