Open dertseha opened 8 years ago
Level door entry has received some documentation. While I identified a new field, the other information from TSSHP did not match up. For instance, I couldn't make any sense of the "message" field. The values in there don't match up with any corresponding index in the HUD message chunk 0x0871
.
At least it was fun to open one door and a separate one was opened as well ;) Bulkhead doors are solved quite simple.
I now found that all barriers share the same structure and I could identify all parameters. Interestingly, they have properties set even when it doesn't make sense. For instance I found force doors that have an auto-close time set.
Perhaps force-doors were a late addition and were regular doors initially...
I'm not so sure about the lock variable index. Gratings in level R have them set, presumably those around the core. They are removed at a later stage and I can't remember now whether this is done by a trigger. I couldn't find an effect assigning a variable to a grating.
Document the Barrier objects: